0.14.0
This commit is contained in:
parent
ffb829f558
commit
4eedba212f
25
addons/tbloader/Usage.md
Normal file
25
addons/tbloader/Usage.md
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
# Godot version notice
|
||||||
|
You'll want to make sure you're on the latest version of Godot 4 when using TBLoader, since that's
|
||||||
|
what we're aiming to support!
|
||||||
|
|
||||||
|
# Usage
|
||||||
|
To install TBLoader, you can either install it through [AssetLib](https://godotengine.org/asset-library/asset/1265)
|
||||||
|
(search for "TrenchBroom Loader"), or by downloading a [release from Github](https://github.com/codecat/godot-tbloader/releases)
|
||||||
|
and extracting it to your project's `addons` folder, so that you have a structure like this:
|
||||||
|
```
|
||||||
|
project/addons/tbloader/plugin.cfg
|
||||||
|
```
|
||||||
|
|
||||||
|
You might have to manually enable the plugin from your project settings. In the Godot editor, click
|
||||||
|
on Project -> Project Settings, and go to the Addons tab. Check the "Enable" box next to TBLoader.
|
||||||
|
|
||||||
|
To build a level's geometry, create a `TBLoader` node in your scene hierarchy. In the properties of
|
||||||
|
the node you can select where your `.map` file is located, plus some more useful settings. With the
|
||||||
|
node still selected and the 3D view open, you will see a button `Build Meshes` in the toolbar the 3D
|
||||||
|
view. Click that button to build the geometry.
|
||||||
|
|
||||||
|
# TrenchBroom game config
|
||||||
|
The `tb-gameconfig` folder contains a game configuration for this addon. This includes a simple FGD
|
||||||
|
which will have some common entities that create Godot nodes. Simply place the files in a folder
|
||||||
|
called `Godot` inside the `games` folder of your TrenchBroom installation, so you would have
|
||||||
|
`games/Godot/<files>`.
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -3,5 +3,5 @@
|
|||||||
name="TBLoader"
|
name="TBLoader"
|
||||||
description="TrenchBroom map loader."
|
description="TrenchBroom map loader."
|
||||||
author="Codecat"
|
author="Codecat"
|
||||||
version="0.11.0"
|
version="0.14.0"
|
||||||
script="src/plugin.gd"
|
script="src/plugin.gd"
|
||||||
|
38
addons/tbloader/tb-gameconfig/GameConfig.cfg
Normal file
38
addons/tbloader/tb-gameconfig/GameConfig.cfg
Normal file
@ -0,0 +1,38 @@
|
|||||||
|
{
|
||||||
|
version: 4,
|
||||||
|
name: "Godot",
|
||||||
|
icon: "Icon.png",
|
||||||
|
"fileformats": [
|
||||||
|
{ "format": "Standard", "initialmap": "initial_standard.map" }
|
||||||
|
],
|
||||||
|
"filesystem": {
|
||||||
|
"searchpath": ".",
|
||||||
|
"packageformat": { "extension": "pak", "format": "idpak" }
|
||||||
|
},
|
||||||
|
"textures": {
|
||||||
|
"package": { "type": "directory", "root": "textures" },
|
||||||
|
"format": { "extensions": ["png", "dds", "tga", "jpg", "jpeg", "bmp", "webp", "exr", "hdr"], "format": "image" },
|
||||||
|
"attribute": "_tb_textures"
|
||||||
|
},
|
||||||
|
"entities": {
|
||||||
|
"definitions": [ "Godot.fgd" ],
|
||||||
|
"defaultcolor": "0.6 0.6 0.6 1.0",
|
||||||
|
"modelformats": [ "bsp, mdl, md2" ]
|
||||||
|
},
|
||||||
|
"tags": {
|
||||||
|
"brush": [
|
||||||
|
{
|
||||||
|
"name": "Area",
|
||||||
|
"attribs": [ "transparent" ],
|
||||||
|
"match": "classname",
|
||||||
|
"pattern": "area",
|
||||||
|
"texture": "system/area"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"brushface": []
|
||||||
|
},
|
||||||
|
"faceattribs": {
|
||||||
|
"surfaceflags": [],
|
||||||
|
"contentflags": []
|
||||||
|
}
|
||||||
|
}
|
23
addons/tbloader/tb-gameconfig/Godot.fgd
Normal file
23
addons/tbloader/tb-gameconfig/Godot.fgd
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
@baseclass = Angle [
|
||||||
|
// https://github.com/TrenchBroom/TrenchBroom/issues/3827
|
||||||
|
angles(string) : "Pitch Yaw Roll" : "0 0 0"
|
||||||
|
]
|
||||||
|
|
||||||
|
@baseclass = Targets [
|
||||||
|
target(string) : "Target"
|
||||||
|
targetname(string) : "Target Name"
|
||||||
|
]
|
||||||
|
|
||||||
|
@SolidClass = worldspawn : "World entity" []
|
||||||
|
|
||||||
|
@SolidClass = area : "Area" []
|
||||||
|
|
||||||
|
@PointClass base(Angle) size(-16 -16 -16, 16 16 16) color(0 255 0) = player : "Player" []
|
||||||
|
|
||||||
|
@PointClass size(-4 -4 -4, 4 4 4) color(255 255 0) = light : "Light" [
|
||||||
|
range(float) : "Range" : 10
|
||||||
|
energy(float) : "Energy" : 1 : "The light's strengh multiplier"
|
||||||
|
attenuation(float) : "Attenuation" : 1 : "The drop-off curve (lower values emit more light far away)"
|
||||||
|
specular(float) : "Specular" : 0.5 : "Intensity of the specular blob on reflective surfaces"
|
||||||
|
light_color(color255) : "Color" : "255 255 255"
|
||||||
|
]
|
BIN
addons/tbloader/tb-gameconfig/Icon.png
Normal file
BIN
addons/tbloader/tb-gameconfig/Icon.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.1 KiB |
Loading…
Reference in New Issue
Block a user