SDK/MrAG/Gui/Label.cs

31 lines
916 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace MrAG {
public partial class Gui {
public class Label : Base {
public string Text = "";
public SpriteFont Font = MrAG.Draw.Font;
public Color Color = Color.White;
public MrAG.Draw.TextAlignmentX AlignmentX = MrAG.Draw.TextAlignmentX.Left;
public MrAG.Draw.TextAlignmentY AlignmentY = MrAG.Draw.TextAlignmentY.Top;
public float Rotation = 0;
public override void Draw() {
MrAG.Draw.SetFont(this.Font);
MrAG.Draw.Text(this.Text, this.X, this.Y, this.Color, this.AlignmentX, this.AlignmentY, this.Rotation);
base.Draw();
}
}
}
}