using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace MrAG { public partial class Gui { public class Label : Base { public string Text = ""; public SpriteFont Font = MrAG.Draw.Font; public Color Color = Color.White; public MrAG.Draw.TextAlignmentX AlignmentX = MrAG.Draw.TextAlignmentX.Left; public MrAG.Draw.TextAlignmentY AlignmentY = MrAG.Draw.TextAlignmentY.Top; public float Rotation = 0; public override void Draw() { MrAG.Draw.SetFont(this.Font); MrAG.Draw.Text(this.Text, this.X, this.Y, this.Color, this.AlignmentX, this.AlignmentY, this.Rotation); base.Draw(); } } } }