Initial commit (2011)
This commit is contained in:
commit
06dab98771
6
.gitignore
vendored
Normal file
6
.gitignore
vendored
Normal file
@ -0,0 +1,6 @@
|
||||
bin/
|
||||
obj/
|
||||
|
||||
*.suo
|
||||
*.docstates
|
||||
*.user
|
26
GamerServices.sln
Normal file
26
GamerServices.sln
Normal file
@ -0,0 +1,26 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GamerServices", "GamerServices\GamerServices.csproj", "{1A78C7ED-D117-45EA-9E7B-C9278474D68E}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MrAG", "..\MrAG\MrAG\MrAG.csproj", "{48B30584-0795-4FDA-9561-61B2381F8656}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{1A78C7ED-D117-45EA-9E7B-C9278474D68E}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{1A78C7ED-D117-45EA-9E7B-C9278474D68E}.Debug|x86.Build.0 = Debug|x86
|
||||
{1A78C7ED-D117-45EA-9E7B-C9278474D68E}.Release|x86.ActiveCfg = Release|x86
|
||||
{1A78C7ED-D117-45EA-9E7B-C9278474D68E}.Release|x86.Build.0 = Release|x86
|
||||
{48B30584-0795-4FDA-9561-61B2381F8656}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{48B30584-0795-4FDA-9561-61B2381F8656}.Debug|x86.Build.0 = Debug|x86
|
||||
{48B30584-0795-4FDA-9561-61B2381F8656}.Release|x86.ActiveCfg = Release|x86
|
||||
{48B30584-0795-4FDA-9561-61B2381F8656}.Release|x86.Build.0 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
226
GamerServices/GamerServices.csproj
Normal file
226
GamerServices/GamerServices.csproj
Normal file
@ -0,0 +1,226 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{1A78C7ED-D117-45EA-9E7B-C9278474D68E}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>GamerServices</RootNamespace>
|
||||
<AssemblyName>GamerServices</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<PublishUrl>publish\</PublishUrl>
|
||||
<Install>true</Install>
|
||||
<InstallFrom>Disk</InstallFrom>
|
||||
<UpdateEnabled>false</UpdateEnabled>
|
||||
<UpdateMode>Foreground</UpdateMode>
|
||||
<UpdateInterval>7</UpdateInterval>
|
||||
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
|
||||
<UpdatePeriodically>false</UpdatePeriodically>
|
||||
<UpdateRequired>false</UpdateRequired>
|
||||
<MapFileExtensions>true</MapFileExtensions>
|
||||
<ApplicationRevision>0</ApplicationRevision>
|
||||
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
|
||||
<IsWebBootstrapper>false</IsWebBootstrapper>
|
||||
<UseApplicationTrust>false</UseApplicationTrust>
|
||||
<BootstrapperEnabled>true</BootstrapperEnabled>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<StartupObject>GamerServices.Program</StartupObject>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>wireless_mouse.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="ICSharpCode.SharpZipLib">
|
||||
<HintPath>.\ICSharpCode.SharpZipLib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="PresentationFramework" />
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xaml" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="WindowsBase" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Systems\Forms\FormChecksum.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Systems\Forms\FormChecksum.Designer.cs">
|
||||
<DependentUpon>FormChecksum.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Systems\Forms\FormDevUpdate.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Systems\Forms\FormDevUpdate.Designer.cs">
|
||||
<DependentUpon>FormDevUpdate.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Systems\Forms\FormGameDev.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Systems\Forms\FormGameDev.Designer.cs">
|
||||
<DependentUpon>FormGameDev.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Systems\Downloader.cs" />
|
||||
<Compile Include="Systems\Forms\FormAddFriend.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Systems\Forms\FormAddFriend.Designer.cs">
|
||||
<DependentUpon>FormAddFriend.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Systems\Forms\FormChat.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Systems\Forms\FormChat.Designer.cs">
|
||||
<DependentUpon>FormChat.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Systems\Forms\FormAbout.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Systems\Forms\FormAbout.Designer.cs">
|
||||
<DependentUpon>FormAbout.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Systems\Forms\FormLogin.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Systems\Forms\FormLogin.Designer.cs">
|
||||
<DependentUpon>FormLogin.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Systems\Forms\FormMain.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Systems\Forms\FormMain.Designer.cs">
|
||||
<DependentUpon>FormMain.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Systems\Forms\FormFileDownloader.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Systems\Forms\FormFileDownloader.Designer.cs">
|
||||
<DependentUpon>FormFileDownloader.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Systems\Friend.cs" />
|
||||
<Compile Include="Systems\Game.cs" />
|
||||
<Compile Include="Systems\Networker.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="Systems\Forms\FormChecksum.resx">
|
||||
<DependentUpon>FormChecksum.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Systems\Forms\FormDevUpdate.resx">
|
||||
<DependentUpon>FormDevUpdate.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Systems\Forms\FormGameDev.resx">
|
||||
<DependentUpon>FormGameDev.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Systems\Forms\FormAbout.resx">
|
||||
<DependentUpon>FormAbout.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Systems\Forms\FormAddFriend.resx">
|
||||
<DependentUpon>FormAddFriend.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Systems\Forms\FormChat.resx">
|
||||
<DependentUpon>FormChat.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Systems\Forms\FormLogin.resx">
|
||||
<DependentUpon>FormLogin.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Systems\Forms\FormMain.resx">
|
||||
<DependentUpon>FormMain.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
<DesignTime>True</DesignTime>
|
||||
</Compile>
|
||||
<EmbeddedResource Include="Systems\Forms\FormFileDownloader.resx">
|
||||
<DependentUpon>FormFileDownloader.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<None Include="app.config" />
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Resources\Gamerservices_Small.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>Microsoft .NET Framework 4 Client Profile %28x86 and x64%29</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.5 SP1</ProductName>
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>Windows Installer 3.1</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\MrAG\MrAG\MrAG.csproj">
|
||||
<Project>{48B30584-0795-4FDA-9561-61B2381F8656}</Project>
|
||||
<Name>MrAG</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="wireless_mouse.ico" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
BIN
GamerServices/ICSharpCode.SharpZipLib.dll
Normal file
BIN
GamerServices/ICSharpCode.SharpZipLib.dll
Normal file
Binary file not shown.
19
GamerServices/Program.cs
Normal file
19
GamerServices/Program.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Windows.Forms;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace GamerServices
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new FormLogin());
|
||||
}
|
||||
}
|
||||
}
|
36
GamerServices/Properties/AssemblyInfo.cs
Normal file
36
GamerServices/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("GamerServices")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("Microsoft")]
|
||||
[assembly: AssemblyProduct("GamerServices")]
|
||||
[assembly: AssemblyCopyright("Copyright © Microsoft 2011")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("2fe501d9-2b43-415b-b922-4351f0771d25")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
70
GamerServices/Properties/Resources.Designer.cs
generated
Normal file
70
GamerServices/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,70 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.208
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace GamerServices.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GamerServices.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
internal static System.Drawing.Bitmap Gamerservices_Small {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Gamerservices_Small", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
124
GamerServices/Properties/Resources.resx
Normal file
124
GamerServices/Properties/Resources.resx
Normal file
@ -0,0 +1,124 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="Gamerservices_Small" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Gamerservices_Small.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
62
GamerServices/Properties/Settings.Designer.cs
generated
Normal file
62
GamerServices/Properties/Settings.Designer.cs
generated
Normal file
@ -0,0 +1,62 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.208
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace GamerServices.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "10.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default {
|
||||
get {
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("")]
|
||||
public string Username {
|
||||
get {
|
||||
return ((string)(this["Username"]));
|
||||
}
|
||||
set {
|
||||
this["Username"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("")]
|
||||
public string Password {
|
||||
get {
|
||||
return ((string)(this["Password"]));
|
||||
}
|
||||
set {
|
||||
this["Password"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("False")]
|
||||
public bool RememberMe {
|
||||
get {
|
||||
return ((bool)(this["RememberMe"]));
|
||||
}
|
||||
set {
|
||||
this["RememberMe"] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
15
GamerServices/Properties/Settings.settings
Normal file
15
GamerServices/Properties/Settings.settings
Normal file
@ -0,0 +1,15 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)" GeneratedClassNamespace="GamerServices.Properties" GeneratedClassName="Settings">
|
||||
<Profiles />
|
||||
<Settings>
|
||||
<Setting Name="Username" Type="System.String" Scope="User">
|
||||
<Value Profile="(Default)" />
|
||||
</Setting>
|
||||
<Setting Name="Password" Type="System.String" Scope="User">
|
||||
<Value Profile="(Default)" />
|
||||
</Setting>
|
||||
<Setting Name="RememberMe" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">False</Value>
|
||||
</Setting>
|
||||
</Settings>
|
||||
</SettingsFile>
|
BIN
GamerServices/Resources/Gamerservices_Small.png
Normal file
BIN
GamerServices/Resources/Gamerservices_Small.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 12 KiB |
316
GamerServices/Systems/Downloader.cs
Normal file
316
GamerServices/Systems/Downloader.cs
Normal file
@ -0,0 +1,316 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Web;
|
||||
using System.Net;
|
||||
using System.IO;
|
||||
|
||||
namespace GamerServices {
|
||||
public class Downloader {
|
||||
public class DownloadInfo {
|
||||
public string Path;
|
||||
public string URL;
|
||||
public string Version;
|
||||
public int GameID;
|
||||
public int TotalActions;
|
||||
|
||||
public byte Action;
|
||||
}
|
||||
|
||||
public FormMain Main;
|
||||
public List<DownloadInfo> FilesToDownload;
|
||||
public System.Threading.Thread DownloadThread;
|
||||
|
||||
private static System.Net.WebClient DownloadClient;
|
||||
|
||||
public Downloader(FormMain main) {
|
||||
Main = main;
|
||||
|
||||
FilesToDownload = new List<DownloadInfo>();
|
||||
|
||||
if (DownloadThread != null && DownloadThread.IsAlive)
|
||||
DownloadThread.Abort();
|
||||
|
||||
DownloadThread = new System.Threading.Thread(new System.Threading.ThreadStart(Update));
|
||||
DownloadThread.Start();
|
||||
}
|
||||
|
||||
private static int CurrentGameUpdateing = -1;
|
||||
private void Update() {
|
||||
DownloadClient = new WebClient();
|
||||
DownloadClient.Proxy = null;
|
||||
|
||||
DownloadClient.DownloadFileCompleted += new System.ComponentModel.AsyncCompletedEventHandler(DownloadFinished);
|
||||
DownloadClient.DownloadProgressChanged += new DownloadProgressChangedEventHandler(DownloadBusy);
|
||||
|
||||
while (true) {
|
||||
if (Main.Games != null && Main.Games.Length > 0) {
|
||||
lock(Main.Games){
|
||||
foreach (Game g in Main.Games) {
|
||||
if (g != null) {
|
||||
if (g.Status == Game.GameStatus.DOWNLOADING) {
|
||||
bool isdownloading = false;
|
||||
lock (FilesToDownload) {
|
||||
for (int i = 0; i < FilesToDownload.Count; i++) {
|
||||
if (FilesToDownload[i].GameID == g.GameID) {
|
||||
isdownloading = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!isdownloading) {
|
||||
Main.Popup("Download finished!", g.Name, 0);
|
||||
g.Status = Game.GameStatus.INSTALLED;
|
||||
Main.SetGameData(g.GameID, g.Name, g.Status);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (FilesToDownload.Count > 0 && CurrentGameUpdateing == -1) {
|
||||
DownloadInfo info = null;
|
||||
lock (FilesToDownload) {
|
||||
info = FilesToDownload[0];
|
||||
|
||||
try {
|
||||
CurrentGameUpdateing = -1;
|
||||
switch (info.Action) {
|
||||
case 0:
|
||||
if (File.Exists("Games/" + info.GameID + "/" + info.Path))
|
||||
File.Delete("Games/" + info.GameID + "/" + info.Path);
|
||||
|
||||
DownloadClient.DownloadFileAsync(new Uri(info.URL.Replace("\\", "/")), "Games/" + info.GameID + "/" + info.Path, null);
|
||||
CurrentGameUpdateing = info.GameID;
|
||||
break;
|
||||
|
||||
case 1:
|
||||
if (File.Exists("Games/" + info.GameID + "/" + info.Path))
|
||||
File.Delete("Games/" + info.GameID + "/" + info.Path);
|
||||
|
||||
File.Create("Games/" + info.GameID + "/" + info.Path);
|
||||
|
||||
UpdateText((short)info.GameID, "");
|
||||
SafeDownloadList(true);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
if (Directory.Exists("Games/" + info.GameID + "/" + info.Path))
|
||||
Directory.Delete("Games/" + info.GameID + "/" + info.Path, true);
|
||||
|
||||
if (File.Exists("Games/" + info.GameID + "/" + info.Path))
|
||||
File.Delete("Games/" + info.GameID + "/" + info.Path);
|
||||
|
||||
UpdateText((short)info.GameID, "");
|
||||
SafeDownloadList(true);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
if (Directory.Exists("Games/" + info.GameID + "/" + info.Path))
|
||||
Directory.Delete("Games/" + info.GameID + "/" + info.Path, true);
|
||||
|
||||
Directory.CreateDirectory("Games/" + info.GameID + "/" + info.Path);
|
||||
UpdateText((short)info.GameID, "");
|
||||
SafeDownloadList(true);
|
||||
break;
|
||||
}
|
||||
} catch(Exception e) {
|
||||
CurrentGameUpdateing = -1;
|
||||
SafeDownloadList(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
System.Threading.Thread.Sleep(200);
|
||||
}
|
||||
}
|
||||
|
||||
public void SafeDownloadList(bool del){
|
||||
if (del && FilesToDownload.Count > 0) {
|
||||
lock(FilesToDownload){
|
||||
FilesToDownload.RemoveAt(0);
|
||||
}
|
||||
}
|
||||
|
||||
if (FilesToDownload.Count > 0) {
|
||||
string data = "";
|
||||
|
||||
DownloadInfo[] sort = null;
|
||||
lock (FilesToDownload) {
|
||||
sort = FilesToDownload.OrderBy(DownloadInfo => DownloadInfo.GameID).ToArray<DownloadInfo>();
|
||||
}
|
||||
|
||||
short lastID = -1;
|
||||
foreach (DownloadInfo info in sort) {
|
||||
if (info.GameID != lastID) {
|
||||
data += "}\n\n" + info.GameID + " " + info.Version + "\n{\n";
|
||||
lastID = (short)info.GameID;
|
||||
}
|
||||
data += "\t" + info.Path + "\n";
|
||||
data += "\t" + info.Action + "\n";
|
||||
}
|
||||
|
||||
if (data.Length > 0) {
|
||||
data = data.Substring(3) + (lastID != -1 ? "}" : "");
|
||||
try {
|
||||
File.WriteAllText("downloading.txt", data);
|
||||
} catch {
|
||||
}
|
||||
}
|
||||
} else {
|
||||
try {
|
||||
File.WriteAllText("downloading.txt", "");
|
||||
} catch {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateText(short gameID, string add) {
|
||||
if (Main.Games == null || Main.Games.Length == 0)
|
||||
return;
|
||||
|
||||
lock (Main.Games) {
|
||||
int res = 0;
|
||||
int totalfiles = 0;
|
||||
lock (FilesToDownload) {
|
||||
for (int i = 0; i < FilesToDownload.Count; i++) {
|
||||
if (FilesToDownload[i].GameID == gameID) {
|
||||
res++;
|
||||
if (FilesToDownload[i].TotalActions > totalfiles)
|
||||
totalfiles = FilesToDownload[i].TotalActions;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Game g = Main.GetGame(gameID);
|
||||
if (g != null) {
|
||||
g.Status = res > 0 ? Game.GameStatus.DOWNLOADING : Game.GameStatus.INSTALLED;
|
||||
if (res > 0) {
|
||||
double per = 100.0 - ((double)res / (double)totalfiles * 100.0);
|
||||
per = per - per % 0.1;
|
||||
|
||||
Main.SetGameData(gameID, g.Name + " " + per + "%" + add, g.Status);
|
||||
} else {
|
||||
Main.Popup("Download finished!", g.Name, 0);
|
||||
Main.SetGameData(gameID, g.Name, g.Status);
|
||||
}
|
||||
} else {
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DownloadFinished(object sender, System.ComponentModel.AsyncCompletedEventArgs e) {
|
||||
UpdateText((short)CurrentGameUpdateing, "");
|
||||
SafeDownloadList(true);
|
||||
|
||||
for (int i = 0; i < FilesToDownload.Count; i++) {
|
||||
if (FilesToDownload[i].GameID == CurrentGameUpdateing) {
|
||||
CurrentGameUpdateing = -1;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Game g = Main.GetGame((short)CurrentGameUpdateing);
|
||||
if (g != null) {
|
||||
Main.Popup("Download finished!", g.Name, 0);
|
||||
g.Status = Game.GameStatus.INSTALLED;
|
||||
Main.SetGameData(g.GameID, g.Name, g.Status);
|
||||
CurrentGameUpdateing = -1;
|
||||
}
|
||||
}
|
||||
|
||||
private void DownloadBusy(object sender, DownloadProgressChangedEventArgs e) {
|
||||
UpdateText((short)CurrentGameUpdateing, " " + e.ProgressPercentage.ToString() + "%");
|
||||
}
|
||||
|
||||
public bool UpdateParser(int GameID, string curver){
|
||||
System.Net.WebClient client = new WebClient();
|
||||
client.Proxy = null;
|
||||
|
||||
string[] FileData = null;
|
||||
int actions = 0;
|
||||
try {
|
||||
FileData = new StreamReader(client.OpenRead("http://" + "gs.mrag.nl/download.php?gid=" + GameID + "&file=updates.txt")).ReadToEnd().Replace("\r", "").Split('\n');
|
||||
} catch(Exception e) {
|
||||
return false;
|
||||
}
|
||||
|
||||
lock (FilesToDownload) {
|
||||
string currenthandelingrev = "";
|
||||
List<string> filesdone = new List<string>();
|
||||
foreach (string line in FileData){
|
||||
if (line.Length > 0) {
|
||||
string[] args = null;
|
||||
if (line.Contains("=")) args = line.Split('=');
|
||||
|
||||
if (line.TrimStart('\t', ' ').StartsWith("#")){
|
||||
}else if (args[0] == "VER"){
|
||||
if (currenthandelingrev.Length == 0){
|
||||
currenthandelingrev = args[1];
|
||||
File.WriteAllText("Games/" + GameID + "/version.txt", currenthandelingrev);
|
||||
|
||||
Game g = Main.GetGame((short)GameID);
|
||||
if (g != null)
|
||||
g.Version = currenthandelingrev;
|
||||
}
|
||||
if (args[1] == curver) {
|
||||
break;
|
||||
}
|
||||
}else{
|
||||
if (!filesdone.Contains(args[1])) {
|
||||
filesdone.Add(args[1]);
|
||||
DownloadInfo info = new DownloadInfo();
|
||||
info.Action = 0;
|
||||
info.GameID = GameID;
|
||||
info.URL = "http://" + "gs.mrag.nl/download.php?gid=" + GameID + "&file=" + args[1];
|
||||
info.Path = args[1];
|
||||
info.Version = currenthandelingrev;
|
||||
|
||||
switch (args[0]) {
|
||||
case "ADD":
|
||||
info.Action = 0;
|
||||
break;
|
||||
|
||||
case "MNF":
|
||||
info.Action = 1;
|
||||
break;
|
||||
|
||||
case "DEL":
|
||||
info.Action = 2;
|
||||
break;
|
||||
|
||||
case "MDR":
|
||||
info.Action = 3;
|
||||
break;
|
||||
}
|
||||
|
||||
FilesToDownload.Add(info);
|
||||
actions++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = FilesToDownload.Count - 1; i > 0; i--) {
|
||||
if (FilesToDownload[i].GameID == GameID) {
|
||||
Game g = Main.GetGame((short)GameID);
|
||||
if (g != null)
|
||||
g.Status = Game.GameStatus.DOWNLOADING;
|
||||
|
||||
FilesToDownload[i].TotalActions += actions;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < FilesToDownload.Count; i++) {
|
||||
System.Diagnostics.Debug.Print(FilesToDownload[i].Action + " = " + FilesToDownload[i].Path);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
120
GamerServices/Systems/Forms/FormAbout.Designer.cs
generated
Normal file
120
GamerServices/Systems/Forms/FormAbout.Designer.cs
generated
Normal file
@ -0,0 +1,120 @@
|
||||
namespace GamerServices
|
||||
{
|
||||
partial class FormAbout
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormAbout));
|
||||
this.buttonClose = new System.Windows.Forms.Button();
|
||||
this.Stage = new System.Windows.Forms.PictureBox();
|
||||
this.timerUpdate = new System.Windows.Forms.Timer(this.components);
|
||||
this.pictureBox1 = new System.Windows.Forms.PictureBox();
|
||||
this.fontLabel = new System.Windows.Forms.Label();
|
||||
((System.ComponentModel.ISupportInitialize)(this.Stage)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// buttonClose
|
||||
//
|
||||
this.buttonClose.Location = new System.Drawing.Point(238, 364);
|
||||
this.buttonClose.Name = "buttonClose";
|
||||
this.buttonClose.Size = new System.Drawing.Size(75, 23);
|
||||
this.buttonClose.TabIndex = 1;
|
||||
this.buttonClose.Text = "Close";
|
||||
this.buttonClose.UseVisualStyleBackColor = true;
|
||||
this.buttonClose.Click += new System.EventHandler(this.buttonClose_Click);
|
||||
//
|
||||
// Stage
|
||||
//
|
||||
this.Stage.Location = new System.Drawing.Point(12, 84);
|
||||
this.Stage.Name = "Stage";
|
||||
this.Stage.Size = new System.Drawing.Size(301, 274);
|
||||
this.Stage.TabIndex = 0;
|
||||
this.Stage.TabStop = false;
|
||||
this.Stage.Paint += new System.Windows.Forms.PaintEventHandler(this.Stage_Paint);
|
||||
//
|
||||
// timerUpdate
|
||||
//
|
||||
this.timerUpdate.Enabled = true;
|
||||
this.timerUpdate.Interval = 10;
|
||||
this.timerUpdate.Tick += new System.EventHandler(this.timerUpdate_Tick);
|
||||
//
|
||||
// pictureBox1
|
||||
//
|
||||
this.pictureBox1.Image = global::GamerServices.Properties.Resources.Gamerservices_Small;
|
||||
this.pictureBox1.Location = new System.Drawing.Point(12, 12);
|
||||
this.pictureBox1.Name = "pictureBox1";
|
||||
this.pictureBox1.Size = new System.Drawing.Size(301, 66);
|
||||
this.pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.CenterImage;
|
||||
this.pictureBox1.TabIndex = 2;
|
||||
this.pictureBox1.TabStop = false;
|
||||
//
|
||||
// fontLabel
|
||||
//
|
||||
this.fontLabel.AutoSize = true;
|
||||
this.fontLabel.Font = new System.Drawing.Font("Calibri", 11.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.fontLabel.Location = new System.Drawing.Point(12, 366);
|
||||
this.fontLabel.Name = "fontLabel";
|
||||
this.fontLabel.Size = new System.Drawing.Size(67, 18);
|
||||
this.fontLabel.TabIndex = 3;
|
||||
this.fontLabel.Text = "fontLabel";
|
||||
this.fontLabel.Visible = false;
|
||||
//
|
||||
// FormAbout
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(325, 399);
|
||||
this.Controls.Add(this.fontLabel);
|
||||
this.Controls.Add(this.pictureBox1);
|
||||
this.Controls.Add(this.buttonClose);
|
||||
this.Controls.Add(this.Stage);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
|
||||
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
|
||||
this.MaximizeBox = false;
|
||||
this.MinimizeBox = false;
|
||||
this.Name = "FormAbout";
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||
this.Text = "About GamerServices";
|
||||
this.Load += new System.EventHandler(this.FormAbout_Load);
|
||||
((System.ComponentModel.ISupportInitialize)(this.Stage)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.PictureBox Stage;
|
||||
private System.Windows.Forms.Button buttonClose;
|
||||
private System.Windows.Forms.Timer timerUpdate;
|
||||
private System.Windows.Forms.PictureBox pictureBox1;
|
||||
private System.Windows.Forms.Label fontLabel;
|
||||
}
|
||||
}
|
73
GamerServices/Systems/Forms/FormAbout.cs
Normal file
73
GamerServices/Systems/Forms/FormAbout.cs
Normal file
@ -0,0 +1,73 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
using System.IO;
|
||||
|
||||
namespace GamerServices
|
||||
{
|
||||
public partial class FormAbout : Form
|
||||
{
|
||||
public float TextHeight;
|
||||
public String[] TextLines;
|
||||
|
||||
public FormAbout()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
this.TextHeight = Stage.Height + 6;
|
||||
this.TextLines = File.ReadAllText("Media/Credits.txt").Split('\n');
|
||||
}
|
||||
|
||||
private void buttonClose_Click(object sender, EventArgs e)
|
||||
{
|
||||
this.Close();
|
||||
}
|
||||
|
||||
private void FormAbout_Load(object sender, EventArgs e)
|
||||
{
|
||||
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
|
||||
this.SetStyle(ControlStyles.UserPaint, true);
|
||||
this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
|
||||
}
|
||||
|
||||
private void Stage_Paint(object sender, PaintEventArgs e)
|
||||
{
|
||||
Graphics g = e.Graphics;
|
||||
|
||||
g.Clear(this.BackColor);
|
||||
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
|
||||
g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias;
|
||||
|
||||
for (int i = 0; i < this.TextLines.Length; i++)
|
||||
{
|
||||
Font font = this.fontLabel.Font;
|
||||
|
||||
if (this.TextLines[i].StartsWith("[B]"))
|
||||
font = new Font(font, FontStyle.Bold);
|
||||
|
||||
if (this.TextLines[i].StartsWith("[H1]"))
|
||||
font = new Font(font.FontFamily, 20, FontStyle.Bold);
|
||||
|
||||
if (this.TextLines[i].StartsWith("[H2]"))
|
||||
font = new Font(font.FontFamily, 16, FontStyle.Bold);
|
||||
|
||||
g.DrawString(this.TextLines[i].Replace("[B]", "").Replace("[H1]", "").Replace("[H2]", ""), font, Brushes.Black, new PointF(Stage.Width / 2f, (this.fontLabel.Font.Size + 2) * i + this.TextHeight), new StringFormat() { Alignment = StringAlignment.Center, LineAlignment = StringAlignment.Center });
|
||||
}
|
||||
}
|
||||
|
||||
private void timerUpdate_Tick(object sender, EventArgs e)
|
||||
{
|
||||
this.TextHeight -= 0.5f;
|
||||
|
||||
if (this.TextHeight < -((this.fontLabel.Font.Size + 2) * this.TextLines.Length))
|
||||
this.TextHeight = Stage.Height + 6;
|
||||
|
||||
Stage.Invalidate();
|
||||
}
|
||||
}
|
||||
}
|
1256
GamerServices/Systems/Forms/FormAbout.resx
Normal file
1256
GamerServices/Systems/Forms/FormAbout.resx
Normal file
File diff suppressed because it is too large
Load Diff
79
GamerServices/Systems/Forms/FormAddFriend.Designer.cs
generated
Normal file
79
GamerServices/Systems/Forms/FormAddFriend.Designer.cs
generated
Normal file
@ -0,0 +1,79 @@
|
||||
namespace GamerServices {
|
||||
partial class FormAddFriend {
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing) {
|
||||
if (disposing && (components != null)) {
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent() {
|
||||
this.textBox1 = new System.Windows.Forms.TextBox();
|
||||
this.button1 = new System.Windows.Forms.Button();
|
||||
this.label1 = new System.Windows.Forms.Label();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// textBox1
|
||||
//
|
||||
this.textBox1.Location = new System.Drawing.Point(76, 12);
|
||||
this.textBox1.Name = "textBox1";
|
||||
this.textBox1.Size = new System.Drawing.Size(277, 20);
|
||||
this.textBox1.TabIndex = 0;
|
||||
//
|
||||
// button1
|
||||
//
|
||||
this.button1.Location = new System.Drawing.Point(12, 38);
|
||||
this.button1.Name = "button1";
|
||||
this.button1.Size = new System.Drawing.Size(341, 23);
|
||||
this.button1.TabIndex = 1;
|
||||
this.button1.Text = "Add";
|
||||
this.button1.UseVisualStyleBackColor = true;
|
||||
this.button1.Click += new System.EventHandler(this.button1_Click);
|
||||
//
|
||||
// label1
|
||||
//
|
||||
this.label1.AutoSize = true;
|
||||
this.label1.Location = new System.Drawing.Point(12, 15);
|
||||
this.label1.Name = "label1";
|
||||
this.label1.Size = new System.Drawing.Size(58, 13);
|
||||
this.label1.TabIndex = 2;
|
||||
this.label1.Text = "Username:";
|
||||
//
|
||||
// FormAddFriend
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(365, 67);
|
||||
this.Controls.Add(this.label1);
|
||||
this.Controls.Add(this.button1);
|
||||
this.Controls.Add(this.textBox1);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow;
|
||||
this.Name = "FormAddFriend";
|
||||
this.Text = "Add User";
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.TextBox textBox1;
|
||||
private System.Windows.Forms.Button button1;
|
||||
private System.Windows.Forms.Label label1;
|
||||
}
|
||||
}
|
29
GamerServices/Systems/Forms/FormAddFriend.cs
Normal file
29
GamerServices/Systems/Forms/FormAddFriend.cs
Normal file
@ -0,0 +1,29 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace GamerServices {
|
||||
public partial class FormAddFriend : Form {
|
||||
private FormMain Main;
|
||||
|
||||
public FormAddFriend(FormMain main) {
|
||||
Main = main;
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void button1_Click(object sender, EventArgs e) {
|
||||
if (textBox1.Text.Length == 0)
|
||||
return;
|
||||
|
||||
if (Main.GetFriend(textBox1.Text) == null) {
|
||||
Main.Networker.Connection.Send(7, textBox1.Text.Length + 5, textBox1.Text);
|
||||
Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
120
GamerServices/Systems/Forms/FormAddFriend.resx
Normal file
120
GamerServices/Systems/Forms/FormAddFriend.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
161
GamerServices/Systems/Forms/FormChat.Designer.cs
generated
Normal file
161
GamerServices/Systems/Forms/FormChat.Designer.cs
generated
Normal file
@ -0,0 +1,161 @@
|
||||
namespace GamerServices {
|
||||
partial class FormChat {
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing) {
|
||||
if (disposing && (components != null)) {
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent() {
|
||||
this.button1 = new System.Windows.Forms.Button();
|
||||
this.textBox1 = new System.Windows.Forms.TextBox();
|
||||
this.textBox2 = new System.Windows.Forms.TextBox();
|
||||
this.panel1 = new System.Windows.Forms.Panel();
|
||||
this.label2 = new System.Windows.Forms.Label();
|
||||
this.label1 = new System.Windows.Forms.Label();
|
||||
this.panel2 = new System.Windows.Forms.Panel();
|
||||
this.pictureBox1 = new System.Windows.Forms.PictureBox();
|
||||
this.panel1.SuspendLayout();
|
||||
this.panel2.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// button1
|
||||
//
|
||||
this.button1.Location = new System.Drawing.Point(501, 383);
|
||||
this.button1.Name = "button1";
|
||||
this.button1.Size = new System.Drawing.Size(134, 30);
|
||||
this.button1.TabIndex = 1;
|
||||
this.button1.Text = "Send";
|
||||
this.button1.UseVisualStyleBackColor = true;
|
||||
this.button1.Click += new System.EventHandler(this.button1_Click);
|
||||
//
|
||||
// textBox1
|
||||
//
|
||||
this.textBox1.Location = new System.Drawing.Point(0, 82);
|
||||
this.textBox1.Multiline = true;
|
||||
this.textBox1.Name = "textBox1";
|
||||
this.textBox1.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
|
||||
this.textBox1.Size = new System.Drawing.Size(634, 298);
|
||||
this.textBox1.TabIndex = 2;
|
||||
this.textBox1.Text = "Do not give away your password to anybody!";
|
||||
this.textBox1.TextChanged += new System.EventHandler(this.textBox1_TextChanged);
|
||||
//
|
||||
// textBox2
|
||||
//
|
||||
this.textBox2.Location = new System.Drawing.Point(12, 387);
|
||||
this.textBox2.MaxLength = 500;
|
||||
this.textBox2.Name = "textBox2";
|
||||
this.textBox2.Size = new System.Drawing.Size(482, 20);
|
||||
this.textBox2.TabIndex = 3;
|
||||
this.textBox2.KeyPress += new System.Windows.Forms.KeyPressEventHandler(this.textBox2_KeyPress);
|
||||
//
|
||||
// panel1
|
||||
//
|
||||
this.panel1.BackColor = System.Drawing.SystemColors.ControlDarkDark;
|
||||
this.panel1.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
|
||||
this.panel1.Controls.Add(this.label2);
|
||||
this.panel1.Controls.Add(this.label1);
|
||||
this.panel1.Controls.Add(this.panel2);
|
||||
this.panel1.Location = new System.Drawing.Point(0, 0);
|
||||
this.panel1.Name = "panel1";
|
||||
this.panel1.Size = new System.Drawing.Size(634, 76);
|
||||
this.panel1.TabIndex = 4;
|
||||
this.panel1.Click += new System.EventHandler(this.panel1_Click);
|
||||
this.panel1.MouseClick += new System.Windows.Forms.MouseEventHandler(this.panel1_MouseClick);
|
||||
//
|
||||
// label2
|
||||
//
|
||||
this.label2.AutoSize = true;
|
||||
this.label2.BackColor = System.Drawing.Color.Transparent;
|
||||
this.label2.Font = new System.Drawing.Font("Comic Sans MS", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.label2.ForeColor = System.Drawing.SystemColors.MenuText;
|
||||
this.label2.Location = new System.Drawing.Point(79, 42);
|
||||
this.label2.Name = "label2";
|
||||
this.label2.Size = new System.Drawing.Size(0, 17);
|
||||
this.label2.TabIndex = 3;
|
||||
this.label2.Click += new System.EventHandler(this.label2_Click);
|
||||
//
|
||||
// label1
|
||||
//
|
||||
this.label1.AutoSize = true;
|
||||
this.label1.BackColor = System.Drawing.Color.Transparent;
|
||||
this.label1.Font = new System.Drawing.Font("Calibri", 14.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.label1.ForeColor = System.Drawing.Color.LightSalmon;
|
||||
this.label1.Location = new System.Drawing.Point(78, 8);
|
||||
this.label1.Name = "label1";
|
||||
this.label1.Size = new System.Drawing.Size(69, 23);
|
||||
this.label1.TabIndex = 2;
|
||||
this.label1.Text = "Default";
|
||||
this.label1.Click += new System.EventHandler(this.label1_Click);
|