@baseclass = Angle [ // https://github.com/TrenchBroom/TrenchBroom/issues/3827 angles(string) : "Pitch Yaw Roll" : "0 0 0" ] @baseclass = Targets [ target(string) : "Target" targetname(string) : "Target Name" ] @SolidClass = worldspawn : "World entity" [] @SolidClass = area : "Area" [] @PointClass base(Angle) size(-16 -16 -16, 16 16 16) color(0 255 0) = player : "Player" [] @PointClass size(-4 -4 -4, 4 4 4) color(255 255 0) = light : "Light" [ range(float) : "Range" : 10 energy(float) : "Energy" : 1 : "The light's strengh multiplier" attenuation(float) : "Attenuation" : 1 : "The drop-off curve (lower values emit more light far away)" specular(float) : "Specular" : 0.5 : "Intensity of the specular blob on reflective surfaces" light_color(color255) : "Color" : "255 255 255" ]