# Godot version notice You'll want to make sure you're on the latest version of Godot 4 when using TBLoader, since that's what we're aiming to support! # Usage To install TBLoader, you can either install it through [AssetLib](https://godotengine.org/asset-library/asset/1265) (search for "TrenchBroom Loader"), or by downloading a [release from Github](https://github.com/codecat/godot-tbloader/releases) and extracting it to your project's `addons` folder, so that you have a structure like this: ``` project/addons/tbloader/plugin.cfg ``` You might have to manually enable the plugin from your project settings. In the Godot editor, click on Project -> Project Settings, and go to the Addons tab. Check the "Enable" box next to TBLoader. To build a level's geometry, create a `TBLoader` node in your scene hierarchy. In the properties of the node you can select where your `.map` file is located, plus some more useful settings. With the node still selected and the 3D view open, you will see a button `Build Meshes` in the toolbar the 3D view. Click that button to build the geometry. # TrenchBroom game config The `tb-gameconfig` folder contains a game configuration for this addon. This includes a simple FGD which will have some common entities that create Godot nodes. Simply place the files in a folder called `Godot` inside the `games` folder of your TrenchBroom installation, so you would have `games/Godot/`.