0.0.3
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64
addons/tbloader/src/plugin.gd
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64
addons/tbloader/src/plugin.gd
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@tool
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extends EditorPlugin
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class_name TBPlugin
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var map_control: Control = null
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var editing_loader: WeakRef = weakref(null)
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func _enter_tree():
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set_icons(true)
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map_control = create_map_control()
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map_control.set_visible(false)
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add_control_to_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_MENU, map_control)
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func _exit_tree():
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set_icons(false)
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remove_control_from_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_MENU, map_control)
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map_control.queue_free()
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map_control = null
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func _handles(object):
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return object is TBLoader
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func _make_visible(visible: bool):
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map_control.set_visible(visible)
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func _edit(object):
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editing_loader = weakref(object)
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func create_map_control() -> Control:
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var button_build_meshes = Button.new()
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button_build_meshes.flat = true
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button_build_meshes.text = "Build Meshes"
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button_build_meshes.connect("pressed", Callable(self, "build_meshes"))
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var button_build_csg = Button.new()
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button_build_csg.flat = true
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button_build_csg.text = "Build Combined CSG"
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button_build_csg.connect("pressed", Callable(self, "build_combined_csg"))
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var ret = HBoxContainer.new()
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ret.add_child(button_build_meshes)
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ret.add_child(button_build_csg)
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return ret
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func build_meshes():
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var loader = editing_loader.get_ref()
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loader.build_meshes()
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func build_combined_csg():
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var loader = editing_loader.get_ref()
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loader.build_combined_csg()
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func set_icons(on):
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var editor_interface = get_editor_interface()
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var base_control = editor_interface.get_base_control()
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var theme = base_control.theme
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if on:
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var texture = ResourceLoader.load("res://addons/tbloader/icons/tbloader.svg")
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theme.set_icon("TBLoader", "EditorIcons", texture)
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else:
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theme.clear_icon("TBLoader", "EditorIcons")
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