Initial commit (2011)
This commit is contained in:
commit
4fab4f9d86
2
.gitignore
vendored
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2
.gitignore
vendored
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@ -0,0 +1,2 @@
|
||||
bin/
|
||||
*.pidb
|
34
gServer.sln
Normal file
34
gServer.sln
Normal file
@ -0,0 +1,34 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 10.00
|
||||
# Visual Studio 2008
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "gServer", "gServer\gServer.csproj", "{6F404B72-8B0D-4A82-BD61-5A5168EF8724}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{6F404B72-8B0D-4A82-BD61-5A5168EF8724}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{6F404B72-8B0D-4A82-BD61-5A5168EF8724}.Debug|x86.Build.0 = Debug|x86
|
||||
{6F404B72-8B0D-4A82-BD61-5A5168EF8724}.Release|x86.ActiveCfg = Release|x86
|
||||
{6F404B72-8B0D-4A82-BD61-5A5168EF8724}.Release|x86.Build.0 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(MonoDevelopProperties) = preSolution
|
||||
StartupItem = gServer\gServer.csproj
|
||||
Policies = $0
|
||||
$0.TextStylePolicy = $1
|
||||
$1.inheritsSet = null
|
||||
$1.scope = text/x-csharp
|
||||
$0.CSharpFormattingPolicy = $2
|
||||
$2.StatementBraceStyle = NextLine
|
||||
$2.PlaceElseOnNewLine = True
|
||||
$2.PlaceElseIfOnNewLine = True
|
||||
$2.PlaceCatchOnNewLine = True
|
||||
$2.PlaceFinallyOnNewLine = True
|
||||
$2.PlaceWhileOnNewLine = True
|
||||
$2.inheritsSet = Mono
|
||||
$2.inheritsScope = text/x-csharp
|
||||
$2.scope = text/x-csharp
|
||||
EndGlobalSection
|
||||
EndGlobal
|
14
gServer.userprefs
Normal file
14
gServer.userprefs
Normal file
@ -0,0 +1,14 @@
|
||||
<Properties>
|
||||
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug|x86" />
|
||||
<MonoDevelop.Ide.Workbench ActiveDocument="gServer\ServerlistServer.cs">
|
||||
<Files>
|
||||
<File FileName="gServer\Main.cs" Line="110" Column="60" />
|
||||
<File FileName="gServer\ServerlistServer.cs" Line="106" Column="3" />
|
||||
<File FileName="gServer\User.cs" Line="716" Column="3" />
|
||||
</Files>
|
||||
</MonoDevelop.Ide.Workbench>
|
||||
<MonoDevelop.Ide.DebuggingService.Breakpoints>
|
||||
<BreakpointStore />
|
||||
</MonoDevelop.Ide.DebuggingService.Breakpoints>
|
||||
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
|
||||
</Properties>
|
27
gServer/AssemblyInfo.cs
Normal file
27
gServer/AssemblyInfo.cs
Normal file
@ -0,0 +1,27 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
// Information about this assembly is defined by the following attributes.
|
||||
// Change them to the values specific to your project.
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||||
|
||||
[assembly: AssemblyTitle("gServer")]
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||||
[assembly: AssemblyDescription("")]
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||||
[assembly: AssemblyConfiguration("")]
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||||
[assembly: AssemblyCompany("")]
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||||
[assembly: AssemblyProduct("")]
|
||||
[assembly: AssemblyCopyright("")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
|
||||
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
|
||||
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
|
||||
|
||||
[assembly: AssemblyVersion("1.0.*")]
|
||||
|
||||
// The following attributes are used to specify the signing key for the assembly,
|
||||
// if desired. See the Mono documentation for more information about signing.
|
||||
|
||||
//[assembly: AssemblyDelaySign(false)]
|
||||
//[assembly: AssemblyKeyFile("")]
|
||||
|
182
gServer/Main.cs
Normal file
182
gServer/Main.cs
Normal file
@ -0,0 +1,182 @@
|
||||
using System;
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||||
using System.Threading;
|
||||
using System.Collections;
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||||
using System.Collections.Generic;
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||||
using System.Data;
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||||
using MySql.Data.MySqlClient;
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||||
|
||||
namespace gServer
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||||
{
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||||
public class MainClass
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||||
{
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||||
public int SecondsPassed = 0;
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||||
public int SecondsPassedHalf = 0;
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||||
|
||||
private String MySQL_Host = "localhost";
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||||
private String MySQL_Username = "gs";
|
||||
private String MySQL_Password = "gs";
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||||
private String MySQL_Database = "gs";
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||||
private String MySQL_Connector = "";
|
||||
private IDbConnection MySQL_Connection;
|
||||
|
||||
public MrAG.Serverlist.Server Listener;
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||||
public MrAG.Serverlist.Server ListenerAlternative;
|
||||
|
||||
public MrAG.Serverlist.Server ServerlistListener;
|
||||
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||||
public List<User> Users = new List<User>();
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||||
public List<ServerlistServer> ServerlistServers = new List<ServerlistServer>();
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||||
public List<ServerData> Servers = new List<ServerData>();
|
||||
|
||||
public void Start()
|
||||
{
|
||||
this.MySQL_Connector = "Server=" + this.MySQL_Host + ";" +
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||||
"Database=" + this.MySQL_Database + ";" +
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||||
"User ID=" + this.MySQL_Username + ";" +
|
||||
"Password=" + this.MySQL_Password + ";" + "Pooling=false";
|
||||
|
||||
this.MySQL_Connection = new MySqlConnection(this.MySQL_Connector);
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||||
this.MySQL_Connection.Open();
|
||||
|
||||
this.Query("UPDATE `users` SET `API_Sessionkey`=''");
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this.Listener = MrAG.Serverlist.Host("__site", 17000, "__site", false);
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||||
this.ListenerAlternative = MrAG.Serverlist.Host("__site", 2222, "__site", false);
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||||
|
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this.Listener.OnIncomingConnection = new Action<MrAG.Networking.IncomingConnection>(IncomingConnection);
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||||
this.Listener.OnFinishedConnection = new Action<MrAG.Networking.IncomingConnection>(FinishedConnection);
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||||
this.ListenerAlternative.OnIncomingConnection = new Action<MrAG.Networking.IncomingConnection>(IncomingConnection);
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this.ListenerAlternative.OnFinishedConnection = new Action<MrAG.Networking.IncomingConnection>(FinishedConnection);
|
||||
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||||
this.Listener.Timeout = 2000;
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this.ListenerAlternative.Timeout = 2000;
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this.Log("GamerServices server started on port 17000 (and 2222).");
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this.ServerlistListener = MrAG.Serverlist.Host("__site", 8443, "__site", false);
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this.ServerlistListener.OnIncomingConnection = new Action<MrAG.Networking.IncomingConnection>(Serverlist_IncomingConnection);
|
||||
this.ServerlistListener.OnFinishedConnection = new Action<MrAG.Networking.IncomingConnection>(Serverlist_FinishedConnection);
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||||
this.ServerlistListener.Timeout = 2000;
|
||||
|
||||
double LastKeepAliveForSQL = DateTime.Now.TimeOfDay.TotalMinutes; // keepalive :3
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||||
while(true)
|
||||
{
|
||||
if (Math.Abs(LastKeepAliveForSQL - DateTime.Now.TimeOfDay.TotalMinutes) >= 30){ // 30 min interval
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||||
this.Query("SELECT 1"); // Completly useless query, just for keepalive :3
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||||
LastKeepAliveForSQL = DateTime.Now.TimeOfDay.TotalMinutes;
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||||
}
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||||
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||||
this.Listener.Update();
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||||
this.ListenerAlternative.Update();
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||||
this.ServerlistListener.Update();
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||||
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for(int i=0; i<this.Users.Count; i++)
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||||
this.Users[i].Update();
|
||||
|
||||
for(int i=0; i<this.ServerlistServers.Count; i++)
|
||||
this.ServerlistServers[i].Update();
|
||||
|
||||
Thread.Sleep(17);
|
||||
}
|
||||
}
|
||||
|
||||
public void Log(String Text)
|
||||
{
|
||||
Console.WriteLine(String.Format("[{0}] {1}", DateTime.Now.ToString(), Text));
|
||||
}
|
||||
|
||||
public long Epoch()
|
||||
{
|
||||
return (DateTime.Now.ToUniversalTime().Ticks - 621355968000000000) / 10000000;
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||||
}
|
||||
|
||||
public void IncomingConnection(MrAG.Networking.IncomingConnection c)
|
||||
{
|
||||
}
|
||||
|
||||
public void FinishedConnection(MrAG.Networking.IncomingConnection c)
|
||||
{
|
||||
this.Log("Connection accepted from " + c.IP);
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||||
|
||||
this.Users.Add(new User(c, this));
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||||
}
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||||
|
||||
public void Serverlist_IncomingConnection(MrAG.Networking.IncomingConnection c)
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||||
{
|
||||
}
|
||||
|
||||
public void Serverlist_FinishedConnection(MrAG.Networking.IncomingConnection c)
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||||
{
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||||
this.Log("Serverlist connection accepted from " + c.IP);
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||||
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||||
this.ServerlistServers.Add(new ServerlistServer(c, this));
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||||
}
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||||
public Hashtable[] Query(String qry)
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||||
{
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||||
IDbCommand dbcmd = this.MySQL_Connection.CreateCommand();
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||||
dbcmd.CommandText = qry;
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||||
IDataReader dr = null;
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||||
try{
|
||||
dr = dbcmd.ExecuteReader();
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||||
}catch(Exception ex){
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||||
this.Log("********************************************\nQUERY ERROR:\n" + ex.Message + "\n\nQUERY WAS:\n" + qry + "\n********************************************");
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||||
}
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||||
return Rows(dr);
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||||
}
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||||
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||||
public Hashtable[] Rows(IDataReader resource)
|
||||
{
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||||
List<Hashtable> ret = new List<Hashtable>();
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||||
|
||||
while(resource.Read())
|
||||
{
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||||
Hashtable newRow = new Hashtable();
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||||
for (int i=0; i<resource.FieldCount; i++)
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||||
newRow[resource.GetName(i)] = resource.GetValue(i).ToString();
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||||
ret.Add(newRow);
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||||
}
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||||
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||||
resource.Close();
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||||
resource.Dispose();
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||||
resource = null;
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||||
|
||||
return ret.ToArray();
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||||
}
|
||||
|
||||
public int Intval(String input)
|
||||
{
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||||
int val = 0;
|
||||
int.TryParse(input, out val);
|
||||
return val;
|
||||
}
|
||||
|
||||
public String Safe(String input)
|
||||
{
|
||||
String ret = input;
|
||||
ret = ret.Replace("\\", "\\\\"); // \ -> \\
|
||||
ret = ret.Replace("'", "\\'"); // ' -> \'
|
||||
return ret;
|
||||
}
|
||||
|
||||
public string MD5(string input)
|
||||
{
|
||||
System.Security.Cryptography.MD5CryptoServiceProvider x = new System.Security.Cryptography.MD5CryptoServiceProvider();
|
||||
System.Text.StringBuilder s = new System.Text.StringBuilder();
|
||||
byte[] bs = System.Text.Encoding.UTF8.GetBytes(input);
|
||||
|
||||
bs = x.ComputeHash(bs);
|
||||
foreach (byte b in bs)
|
||||
{
|
||||
s.Append(b.ToString("x2"));
|
||||
}
|
||||
|
||||
return s.ToString().ToLower();
|
||||
}
|
||||
|
||||
public static void Main (string[] args)
|
||||
{
|
||||
new MainClass().Start();
|
||||
}
|
||||
}
|
||||
}
|
151
gServer/ServerlistServer.cs
Normal file
151
gServer/ServerlistServer.cs
Normal file
@ -0,0 +1,151 @@
|
||||
using System;
|
||||
using System.Data;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using MySql.Data.MySqlClient;
|
||||
|
||||
namespace gServer
|
||||
{
|
||||
public class ServerData
|
||||
{
|
||||
public string Name = "null";
|
||||
public string Meta = "null";
|
||||
public string Game = "null";
|
||||
public int CurrentUsers = 0;
|
||||
public int MaxUsers = 0;
|
||||
|
||||
public string IP = "null";
|
||||
public int Port = 0;
|
||||
|
||||
public long lastUpdate;
|
||||
}
|
||||
|
||||
public class ServerlistServer
|
||||
{
|
||||
public MainClass main;
|
||||
public MrAG.Networking.IncomingConnection Connection;
|
||||
|
||||
public ServerData serverData = new ServerData();
|
||||
|
||||
public ServerlistServer (MrAG.Networking.IncomingConnection c, MainClass main)
|
||||
{
|
||||
this.main = main;
|
||||
|
||||
c.Connection.Packets[0] = new Action<MrAG.Networking.Packet>(Packet_Add);
|
||||
c.Connection.Packets[1] = new Action<MrAG.Networking.Packet>(Packet_Update);
|
||||
c.Connection.Packets[2] = new Action<MrAG.Networking.Packet>(Packet_Offline);
|
||||
c.Connection.Packets[3] = new Action<MrAG.Networking.Packet>(Packet_UpdatePlayerCount);
|
||||
c.Connection.Packets[4] = new Action<MrAG.Networking.Packet>(Packet_UpdateMeta);
|
||||
|
||||
this.Connection = c;
|
||||
}
|
||||
|
||||
public void Disconnected(bool Unexpected)
|
||||
{
|
||||
if(Unexpected)
|
||||
this.main.Log(this.Connection.IP + " from Serverlist Server unexpectedly disconnected.");
|
||||
|
||||
this.main.Servers.Remove(this.serverData);
|
||||
this.main.ServerlistServers.Remove(this);
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
try
|
||||
{
|
||||
this.Connection.Connection.Update();
|
||||
}catch(Exception ex){
|
||||
if(ex.Message == "The object was used after being disposed.")
|
||||
{
|
||||
this.Disconnected(true);
|
||||
}
|
||||
this.main.Log(this.Connection.IP + " from Serverlist Server errored: " + ex.Message);
|
||||
this.Connection.Kick("Socket error");
|
||||
}
|
||||
}
|
||||
|
||||
public void InvalidPacket()
|
||||
{
|
||||
this.Connection.Kick("Invalid packet received!");
|
||||
this.main.Log(this.Connection.IP + " from Serverlist Server kicked for an invalid packet.");
|
||||
this.Disconnected(false);
|
||||
}
|
||||
|
||||
public void Packet_Add(MrAG.Networking.Packet p)
|
||||
{
|
||||
bool shouldAdd = this.serverData.IP == "null";
|
||||
this.serverData.IP = this.Connection.IP;
|
||||
//this.serverData.IP = "127.0.0.1";
|
||||
|
||||
try
|
||||
{
|
||||
this.serverData.Name = p.ReadString();
|
||||
this.serverData.Meta = p.ReadString();
|
||||
this.serverData.Game = p.ReadString();
|
||||
this.serverData.Port = p.ReadInt();
|
||||
this.serverData.MaxUsers = p.ReadInt();
|
||||
}catch{
|
||||
this.InvalidPacket();
|
||||
return;
|
||||
}
|
||||
|
||||
if(shouldAdd)
|
||||
{
|
||||
this.main.Servers.Add(this.serverData);
|
||||
this.main.Log("Added server " + this.serverData.Name + " to " + this.serverData.Game);
|
||||
}else
|
||||
this.main.Log("Tried adding " + this.serverData.Name + ", but shouldAdd = false");
|
||||
|
||||
p.Start_Send();
|
||||
p.AddByte(0);
|
||||
p.AddBool(shouldAdd);
|
||||
if(!shouldAdd)
|
||||
p.AddString("Already added!");
|
||||
p.Finish_Send();
|
||||
}
|
||||
|
||||
public void Packet_Update(MrAG.Networking.Packet p)
|
||||
{
|
||||
this.serverData.lastUpdate = this.main.Epoch();
|
||||
|
||||
if(this.serverData.IP == "null")
|
||||
{
|
||||
this.Connection.Connection.Connection.Start_Send();
|
||||
this.Connection.Connection.Connection.AddByte(1);
|
||||
this.Connection.Connection.Connection.AddBool(false);
|
||||
this.Connection.Connection.Connection.Finish_Send();
|
||||
}
|
||||
}
|
||||
|
||||
public void Packet_Offline(MrAG.Networking.Packet p)
|
||||
{
|
||||
this.main.Servers.Remove(this.serverData);
|
||||
|
||||
this.serverData = new ServerData();
|
||||
|
||||
this.main.Log("Server " + this.Connection.IP + " stopped");
|
||||
}
|
||||
|
||||
public void Packet_UpdatePlayerCount(MrAG.Networking.Packet p)
|
||||
{
|
||||
try
|
||||
{
|
||||
this.serverData.CurrentUsers = p.ReadInt();
|
||||
}catch{
|
||||
this.InvalidPacket();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public void Packet_UpdateMeta(MrAG.Networking.Packet p)
|
||||
{
|
||||
try
|
||||
{
|
||||
this.serverData.Meta = p.ReadString();
|
||||
}catch{
|
||||
this.InvalidPacket();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
757
gServer/User.cs
Normal file
757
gServer/User.cs
Normal file
@ -0,0 +1,757 @@
|
||||
using System;
|
||||
using System.Data;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using MySql.Data.MySqlClient;
|
||||
|
||||
namespace gServer
|
||||
{
|
||||
public enum MessageboxIcon : byte { Asterisk, Error, Exclamation, Hand, Info, None, Question, Stop, Warning }
|
||||
|
||||
public class User
|
||||
{
|
||||
public MainClass main;
|
||||
|
||||
public MrAG.Networking.IncomingConnection Connection;
|
||||
|
||||
public int UserID = 0;
|
||||
public String Username = "";
|
||||
public String Sessionkey = "";
|
||||
public String Avatar = "";
|
||||
|
||||
public int UpdateCount = 0;
|
||||
|
||||
public List<User> Friends = new List<User>();
|
||||
|
||||
public User(MrAG.Networking.IncomingConnection c, MainClass main)
|
||||
{
|
||||
this.main = main;
|
||||
|
||||
// 0-2: User related packets
|
||||
c.Connection.Packets[0] = new Action<MrAG.Networking.Packet>(Packet_Login);
|
||||
c.Connection.Packets[1] = new Action<MrAG.Networking.Packet>(Packet_Logout);
|
||||
c.Connection.Packets[2] = new Action<MrAG.Networking.Packet>(Packet_Ping);
|
||||
|
||||
// 3-7: Friends related packets
|
||||
c.Connection.Packets[3] = new Action<MrAG.Networking.Packet>(Packet_Friendslist);
|
||||
c.Connection.Packets[5] = new Action<MrAG.Networking.Packet>(Packet_Chatmessage);
|
||||
c.Connection.Packets[6] = new Action<MrAG.Networking.Packet>(Packet_FriendrequestConfirmation);
|
||||
c.Connection.Packets[7] = new Action<MrAG.Networking.Packet>(Packet_Friendrequest);
|
||||
|
||||
// 10-29: Game related packets
|
||||
c.Connection.Packets[10] = new Action<MrAG.Networking.Packet>(Packet_Gamelist);
|
||||
c.Connection.Packets[11] = new Action<MrAG.Networking.Packet>(Packet_Updates);
|
||||
c.Connection.Packets[12] = new Action<MrAG.Networking.Packet>(Packet_GameAchievements);
|
||||
c.Connection.Packets[13] = new Action<MrAG.Networking.Packet>(Packet_GameLeaderboards);
|
||||
c.Connection.Packets[14] = new Action<MrAG.Networking.Packet>(Packet_IngameChange);
|
||||
c.Connection.Packets[15] = new Action<MrAG.Networking.Packet>(Packet_ServerList);
|
||||
|
||||
// 30-39: General
|
||||
c.Connection.Packets[31] = new Action<MrAG.Networking.Packet>(Packet_AvatarRequest);
|
||||
|
||||
|
||||
// 40-49: Statistics submissions
|
||||
c.Connection.Packets[40] = new Action<MrAG.Networking.Packet>(Packet_Achievement_Add);
|
||||
c.Connection.Packets[41] = new Action<MrAG.Networking.Packet>(Packet_Achievement_Set);
|
||||
c.Connection.Packets[42] = new Action<MrAG.Networking.Packet>(Packet_Leaderboard_Submit);
|
||||
|
||||
this.Connection = c;
|
||||
}
|
||||
|
||||
public Hashtable UserRow
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.main.Query("SELECT * FROM `users` WHERE `ID`=" + this.UserID)[0];
|
||||
}
|
||||
}
|
||||
|
||||
public void Messagebox(String Title, String Text, MessageboxIcon Icon)
|
||||
{
|
||||
this.Connection.Connection.Connection.Start_Send();
|
||||
this.Connection.Connection.Connection.AddByte(30);
|
||||
this.Connection.Connection.Connection.AddString(Title);
|
||||
this.Connection.Connection.Connection.AddString(Text);
|
||||
this.Connection.Connection.Connection.AddByte((byte)Icon);
|
||||
this.Connection.Connection.Connection.Finish_Send();
|
||||
}
|
||||
|
||||
public void Disconnected(bool Unexpected)
|
||||
{
|
||||
if(Unexpected)
|
||||
this.main.Log(this.Connection.IP + " (" + this.Username + ") unexpectedly disconnected.");
|
||||
|
||||
if(this.UserID != 0)
|
||||
this.main.Query("UPDATE `users` SET `API_SessionKey`='' WHERE `ID`=" + this.UserID);
|
||||
|
||||
foreach (User Friend in this.Friends){
|
||||
Friend.Connection.Connection.Connection.Start_Send();
|
||||
Friend.Connection.Connection.Connection.AddByte(4);
|
||||
Friend.Connection.Connection.Connection.AddInt(this.UserID);
|
||||
Friend.Connection.Connection.Connection.AddBool(false);
|
||||
Friend.Connection.Connection.Connection.Finish_Send();
|
||||
|
||||
Friend.Friends.Remove(this);
|
||||
}
|
||||
|
||||
this.main.Users.Remove(this);
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
try
|
||||
{
|
||||
this.Connection.Connection.Update();
|
||||
}catch(Exception ex){
|
||||
if(ex.Message == "The object was used after being disposed.")
|
||||
{
|
||||
this.Disconnected(true);
|
||||
}
|
||||
this.main.Log(this.Connection.IP + " (" + this.Username + ") errored: " + ex.Message);
|
||||
this.Connection.Kick("Socket error");
|
||||
}
|
||||
|
||||
UpdateCount++;
|
||||
if(UpdateCount >= 1000)
|
||||
{
|
||||
|
||||
UpdateCount = 0;
|
||||
try
|
||||
{
|
||||
this.Connection.Connection.Connection.Start_Send();
|
||||
this.Connection.Connection.Connection.AddByte(2);
|
||||
this.Connection.Connection.Connection.Finish_Send();
|
||||
}catch{}
|
||||
}
|
||||
}
|
||||
|
||||
public void InvalidPacket()
|
||||
{
|
||||
this.Connection.Kick("Invalid packet received!");
|
||||
this.main.Log(this.Connection.IP + " (" + this.Username + ") kicked for an invalid packet.");
|
||||
this.Disconnected(false);
|
||||
}
|
||||
|
||||
public void Packet_Login(MrAG.Networking.Packet p)
|
||||
{
|
||||
String Username;
|
||||
String Password;
|
||||
|
||||
try
|
||||
{
|
||||
Username = p.ReadString();
|
||||
Password = p.ReadString();
|
||||
}catch{
|
||||
this.InvalidPacket();
|
||||
return;
|
||||
}
|
||||
|
||||
Hashtable[] rows = this.main.Query("SELECT * FROM `users` WHERE `Username`='" + this.main.Safe(Username) + "' AND `Password`='" + this.main.Safe(Password) + "'");
|
||||
if(rows.Length == 1)
|
||||
{
|
||||
this.UserID = int.Parse((String)rows[0]["ID"]);
|
||||
this.Username = (String)rows[0]["Username"];
|
||||
this.Sessionkey = this.main.MD5(DateTime.Now.TimeOfDay.TotalMilliseconds.ToString() + "GamerServices :D");
|
||||
this.Avatar = this.main.MD5((String)rows[0]["Email"]);
|
||||
|
||||
this.main.Query("UPDATE `users` SET `API_SessionKey`='" + this.Sessionkey + "' WHERE `ID`=" + rows[0]["ID"]);
|
||||
|
||||
p.Start_Send();
|
||||
p.AddByte(0);
|
||||
p.AddBool(true);
|
||||
p.AddString(this.Sessionkey);
|
||||
p.Finish_Send();
|
||||
|
||||
Hashtable[] FriendConnections = this.main.Query("SELECT * FROM `friends` WHERE `User`=" + this.UserID + " OR `Friend`=" + this.UserID);
|
||||
|
||||
for(int i=0; i<FriendConnections.Length; i++)
|
||||
{
|
||||
int FriendID = int.Parse((String)FriendConnections[i]["Friend"]);
|
||||
if(FriendID == this.UserID)
|
||||
FriendID = int.Parse((String)FriendConnections[i]["User"]);
|
||||
|
||||
foreach(User User in this.main.Users)
|
||||
{
|
||||
if (User != this){
|
||||
if (User.Username == Username){ //inb4 500 angelos
|
||||
User.Disconnected(true);
|
||||
}
|
||||
|
||||
if(User.UserID == FriendID)
|
||||
{
|
||||
User.Connection.Connection.Connection.Start_Send();
|
||||
User.Connection.Connection.Connection.AddByte(4);
|
||||
User.Connection.Connection.Connection.AddInt(this.UserID);
|
||||
User.Connection.Connection.Connection.AddBool(true);
|
||||
User.Connection.Connection.Connection.Finish_Send();
|
||||
|
||||
User.Friends.Add(this);
|
||||
this.Friends.Add(User); // add him to the list, else we would need to loop much more then aculy needed!
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.main.Log(this.Connection.IP + " logged in as " + this.Username);
|
||||
}else{
|
||||
p.Start_Send();
|
||||
p.AddByte(0);
|
||||
p.AddBool(false);
|
||||
p.Finish_Send();
|
||||
|
||||
this.main.Log(this.Connection.IP + " tried logging in with the wrong credentials for " + Username);
|
||||
}
|
||||
}
|
||||
|
||||
public void Packet_Logout(MrAG.Networking.Packet p)
|
||||
{
|
||||
this.main.Log(this.Connection.IP + " logged out from " + this.Username);
|
||||
|
||||
this.Disconnected(false);
|
||||
}
|
||||
|
||||
public void Packet_Ping(MrAG.Networking.Packet p)
|
||||
{
|
||||
this.main.Query("UPDATE `users` SET `API_Time`=" + this.main.Epoch() + " WHERE `ID`=" + this.UserID.ToString());
|
||||
}
|
||||
|
||||
public void Packet_Friendslist(MrAG.Networking.Packet p)
|
||||
{
|
||||
p.Start_Send();
|
||||
p.AddByte(3);
|
||||
|
||||
Hashtable[] FriendConnections = this.main.Query("SELECT * FROM `friends` WHERE (`User`=" + this.UserID + " OR `Friend`=" + this.UserID + ") AND `Active`=1");
|
||||
|
||||
p.AddShort((short)FriendConnections.Length);
|
||||
|
||||
for(int i=0; i<FriendConnections.Length; i++)
|
||||
{
|
||||
int FriendID = int.Parse((String)FriendConnections[i]["Friend"]);
|
||||
if(FriendID == this.UserID)
|
||||
FriendID = int.Parse((String)FriendConnections[i]["User"]);
|
||||
|
||||
Hashtable Friend = this.main.Query("SELECT * FROM `users` WHERE `ID`=" + FriendID.ToString())[0];
|
||||
|
||||
p.AddString((String)Friend["Username"]);
|
||||
p.AddInt(FriendID);
|
||||
p.AddString(this.main.MD5((String)Friend["Email"]));
|
||||
|
||||
bool FriendOnline = (String)Friend["API_Sessionkey"] != "";
|
||||
p.AddBool(FriendOnline);
|
||||
if(FriendOnline)
|
||||
{
|
||||
p.AddShort(short.Parse((String)Friend["API_Playing"]));
|
||||
}
|
||||
}
|
||||
|
||||
p.Finish_Send();
|
||||
|
||||
Hashtable[] FriendRequests = this.main.Query("SELECT * FROM `friends` WHERE `Friend`=" + this.UserID + " AND `Active`=0");
|
||||
|
||||
for(int i=0; i<FriendRequests.Length; i++)
|
||||
{
|
||||
p.Start_Send();
|
||||
p.AddByte(6);
|
||||
|
||||
Hashtable Friend = this.main.Query("SELECT * FROM `users` WHERE `ID`=" + FriendRequests[i]["User"])[0];
|
||||
p.AddString((String)Friend["Username"]);
|
||||
|
||||
p.Finish_Send();
|
||||
}
|
||||
}
|
||||
|
||||
public void Packet_Chatmessage(MrAG.Networking.Packet p)
|
||||
{
|
||||
int FriendID = 0;
|
||||
String Message = "";
|
||||
|
||||
try
|
||||
{
|
||||
FriendID = p.ReadInt();
|
||||
Message = p.ReadString();
|
||||
}catch{}
|
||||
|
||||
foreach(User User in this.Friends)
|
||||
{
|
||||
if(User.UserID == FriendID)
|
||||
{
|
||||
User.Connection.Connection.Connection.Start_Send();
|
||||
User.Connection.Connection.Connection.AddByte(5);
|
||||
User.Connection.Connection.Connection.AddInt(this.UserID);
|
||||
User.Connection.Connection.Connection.AddString(Message);
|
||||
User.Connection.Connection.Connection.Finish_Send();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Packet_FriendrequestConfirmation(MrAG.Networking.Packet p)
|
||||
{
|
||||
String Name = "";
|
||||
|
||||
try
|
||||
{
|
||||
Name = p.ReadString();
|
||||
}catch{}
|
||||
|
||||
Hashtable[] UserRes = this.main.Query("SELECT * FROM `users` WHERE `Username`='" + this.main.Safe(Name) + "'");
|
||||
if(UserRes.Length == 1)
|
||||
{
|
||||
Hashtable User = UserRes[0];
|
||||
bool Accept = p.ReadBool();
|
||||
int userID = int.Parse((String)User["ID"]);
|
||||
if(Accept){
|
||||
this.main.Query("UPDATE `friends` SET `Active`=1 WHERE `User`=" + userID + " AND `Friend`=" + this.UserID + " AND `Active`=0");
|
||||
|
||||
foreach(User user in this.main.Users)
|
||||
{
|
||||
if(user.UserID == userID)
|
||||
{
|
||||
user.Connection.Connection.Connection.Start_Send();
|
||||
user.Connection.Connection.Connection.AddByte(7);
|
||||
user.Connection.Connection.Connection.AddString(this.Username);
|
||||
user.Connection.Connection.Connection.AddInt(this.UserID);
|
||||
user.Connection.Connection.Connection.AddString(this.Avatar);
|
||||
user.Connection.Connection.Connection.AddBool(true);
|
||||
user.Connection.Connection.Connection.Finish_Send();
|
||||
|
||||
user.Friends.Add(this); // add him to the list, else we would need to loop much more then aculy needed!
|
||||
this.Friends.Add(user); // add him to the list, else we would need to loop much more then aculy needed!
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
this.Connection.Connection.Connection.Start_Send();
|
||||
this.Connection.Connection.Connection.AddByte(7);
|
||||
this.Connection.Connection.Connection.AddString(this.Username);
|
||||
this.Connection.Connection.Connection.AddInt(this.UserID);
|
||||
this.Connection.Connection.Connection.AddString(this.main.MD5((String)User["Email"]));
|
||||
this.Connection.Connection.Connection.AddBool((String)User["API_Sessionkey"] != "");
|
||||
this.Connection.Connection.Connection.Finish_Send();
|
||||
}else
|
||||
this.main.Query("DELETE FROM `friends` WHERE `User`=" + int.Parse((String)User["ID"]) + " AND `Friend`=" + this.UserID + " AND `Active`=0");
|
||||
}
|
||||
}
|
||||
|
||||
public void Packet_Friendrequest(MrAG.Networking.Packet p)
|
||||
{
|
||||
String Name = "";
|
||||
|
||||
try
|
||||
{
|
||||
Name = p.ReadString();
|
||||
}catch{}
|
||||
|
||||
Hashtable[] UserRes = this.main.Query("SELECT * FROM `users` WHERE `Username`='" + this.main.Safe(Name) + "'");
|
||||
if(UserRes.Length == 1)
|
||||
{
|
||||
Hashtable User = UserRes[0];
|
||||
int userid = int.Parse((String)User["ID"]);
|
||||
this.main.Query("INSERT INTO `friends` (`User`,`Friend`,`Active`) VALUES(" + this.UserID + "," + int.Parse((String)User["ID"]) + ",0)");
|
||||
|
||||
bool FriendOnline = (String)User["API_Sessionkey"] != "";
|
||||
if (FriendOnline){
|
||||
p.Start_Send();
|
||||
p.AddByte(6);
|
||||
p.AddString(Name);
|
||||
p.Finish_Send();
|
||||
|
||||
foreach(User user in this.main.Users)
|
||||
{
|
||||
if(user.UserID == userid)
|
||||
{
|
||||
user.Connection.Connection.Connection.Start_Send();
|
||||
user.Connection.Connection.Connection.AddByte(6);
|
||||
user.Connection.Connection.Connection.AddString(this.Username);
|
||||
user.Connection.Connection.Connection.Finish_Send();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}else{
|
||||
this.Messagebox("Friend request", "The user '" + Name + "' is unknown!", MessageboxIcon.Exclamation);
|
||||
}
|
||||
}
|
||||
|
||||
public void Packet_Gamelist(MrAG.Networking.Packet p)
|
||||
{
|
||||
p.Start_Send();
|
||||
p.AddByte(10);
|
||||
|
||||
Hashtable[] Rows = this.main.Query("SELECT * FROM `games` ORDER BY `Name` ASC");
|
||||
Hashtable[] DeveloperRes = this.main.Query("SELECT * FROM `developers` WHERE `User`=" + this.UserID);
|
||||
|
||||
int gamestosend = 0;
|
||||
bool isadmin = int.Parse((String)this.UserRow["Admin"]) == 1;
|
||||
byte[] accesslist = null;
|
||||
|
||||
if (!isadmin){ // Dont create it if we are an admin, useless memory useage, besides why would we check if we already are a god damn admin?
|
||||
accesslist = new byte[Rows.Length + 1]; // create acces table, 0 is invis, 1 is visble, 2 is dev, 3 is admin
|
||||
|
||||
for(int j=0; j<DeveloperRes.Length; j++) // loop truw the users dev games and set em to 2, less loops later on
|
||||
accesslist[int.Parse((String)DeveloperRes[j]["Game"])] = 2;
|
||||
|
||||
for(int i=0; i<Rows.Length; i++)
|
||||
{
|
||||
short gameID = short.Parse((String)Rows[i]["ID"]);
|
||||
// if its still invis after the dev check, check for visible to public
|
||||
accesslist[gameID] = accesslist[gameID] == 0 ? byte.Parse((String)Rows[i]["Visible"]) : accesslist[gameID];
|
||||
gamestosend += accesslist[gameID] > 0 ? 1 : 0;
|
||||
}
|
||||
}else // fuck looperdieloops, we are strong like freaking chuck noris!
|
||||
gamestosend = Rows.Length;
|
||||
|
||||
|
||||
p.AddInt(gamestosend);
|
||||
for(int i=0; i<Rows.Length; i++)
|
||||
{
|
||||
short gameID = short.Parse((String)Rows[i]["ID"]);
|
||||
|
||||
if (isadmin || accesslist[gameID] > 0)
|
||||
{
|
||||
p.AddString((String)Rows[i]["Identifier"]);
|
||||
p.AddString((String)Rows[i]["Name"]);
|
||||
p.AddShort(gameID);
|
||||
p.AddString((String)Rows[i]["Description"]);
|
||||
p.AddString((String)Rows[i]["Executable"]);
|
||||
|
||||
|
||||
p.AddBool(isadmin || accesslist[gameID] > 1);
|
||||
}
|
||||
}
|
||||
p.Finish_Send();
|
||||
}
|
||||
|
||||
public void Packet_Updates(MrAG.Networking.Packet p)
|
||||
{
|
||||
int AppID = 0;
|
||||
|
||||
try
|
||||
{
|
||||
AppID = (int)p.ReadShort();
|
||||
}catch{
|
||||
this.InvalidPacket();
|
||||
return;
|
||||
}
|
||||
|
||||
p.Start_Send();
|
||||
p.AddByte(11);
|
||||
p.AddString("1.0.0"); //TODO: Change.
|
||||
p.AddShort((short)AppID);
|
||||
p.Finish_Send();
|
||||
}
|
||||
|
||||
public void Packet_GameAchievements(MrAG.Networking.Packet p)
|
||||
{
|
||||
short AppID = 0;
|
||||
|
||||
try
|
||||
{
|
||||
AppID = (short)p.ReadShort();
|
||||
}catch{
|
||||
this.InvalidPacket();
|
||||
return;
|
||||
}
|
||||
|
||||
p.Start_Send();
|
||||
p.AddByte(12);
|
||||
p.AddShort(AppID);
|
||||
|
||||
Hashtable[] Rows = this.main.Query("SELECT * FROM `achievements` WHERE `Game`=" + AppID.ToString());
|
||||
|
||||
p.AddInt(Rows.Length);
|
||||
|
||||
for(int i=0; i<Rows.Length; i++)
|
||||
{
|
||||
p.AddInt(int.Parse((String)Rows[i]["ID"]));
|
||||
p.AddString((String)Rows[i]["Name"]);
|
||||
p.AddString((String)Rows[i]["Description"]);
|
||||
p.AddShort(short.Parse((String)Rows[i]["Points"]));
|
||||
|
||||
Hashtable[] EntryRes = this.main.Query("SELECT * FROM `achievements_entries` WHERE `User`=" + this.UserID.ToString() + " AND `Achievement`=" + (String)Rows[i]["ID"]);
|
||||
if(EntryRes.Length == 0)
|
||||
{
|
||||
p.AddInt(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
Hashtable Entry = EntryRes[0];
|
||||
p.AddInt(int.Parse((String)Entry["Progress"]));
|
||||
}
|
||||
|
||||
p.AddInt(int.Parse((String)Rows[i]["Progress"]));
|
||||
}
|
||||
|
||||
p.Finish_Send();
|
||||
}
|
||||
|
||||
public void Packet_GameLeaderboards(MrAG.Networking.Packet p)
|
||||
{
|
||||
short AppID = 0;
|
||||
|
||||
try
|
||||
{
|
||||
AppID = (short)p.ReadShort();
|
||||
}catch{
|
||||
this.InvalidPacket();
|
||||
return;
|
||||
}
|
||||
|
||||
p.Start_Send();
|
||||
p.AddByte(13);
|
||||
|
||||
p.AddShort(AppID);
|
||||
|
||||
Hashtable[] Rows = this.main.Query("SELECT * FROM `leaderboards` WHERE `Game`=" + AppID.ToString());
|
||||
|
||||
p.AddInt(Rows.Length);
|
||||
|
||||
for(int i=0; i<Rows.Length; i++)
|
||||
{
|
||||
p.AddInt(int.Parse((String)Rows[i]["ID"]));
|
||||
p.AddString((String)Rows[i]["Name"]);
|
||||
p.AddString((String)Rows[i]["Description"]);
|
||||
p.AddString((String)Rows[i]["Identifier"]);
|
||||
}
|
||||
|
||||
p.Finish_Send();
|
||||
}
|
||||
|
||||
public void Packet_Achievement_Add(MrAG.Networking.Packet p)
|
||||
{
|
||||
int AchievementID = 0;
|
||||
int Amount = 0;
|
||||
|
||||
try
|
||||
{
|
||||
AchievementID = p.ReadInt();
|
||||
Amount = p.ReadInt();
|
||||
}catch{
|
||||
this.InvalidPacket();
|
||||
return;
|
||||
}
|
||||
|
||||
if(this.UserID == 0)
|
||||
{
|
||||
this.Messagebox("Error", "Not logged in!", MessageboxIcon.Error);
|
||||
return;
|
||||
}
|
||||
|
||||
Hashtable[] AchievementRes = this.main.Query("SELECT * FROM `achievements` WHERE `ID`=" + AchievementID);
|
||||
if(AchievementRes.Length != 1)
|
||||
{
|
||||
this.Messagebox("Error", "No such achievement!", MessageboxIcon.Error);
|
||||
return;
|
||||
}
|
||||
Hashtable Achievement = AchievementRes[0];
|
||||
|
||||
Hashtable[] EntryRes = this.main.Query("SELECT * FROM `achievements_entries` WHERE `User`=" + this.UserID + " AND `Achievement`=" + (String)Achievement["ID"]);
|
||||
|
||||
if(EntryRes.Length == 1)
|
||||
this.main.Query("UPDATE `achievements_entries` SET `Progress`=`Progress`+" + Amount + " WHERE `ID`=" + (String)EntryRes[0]["ID"]);
|
||||
else
|
||||
this.main.Query("INSERT INTO `achievements_entries` (`User`,`Achievement`,`Progress`) VALUES(" + this.UserID + "," + (String)Achievement["ID"] + "," + Amount + ")");
|
||||
}
|
||||
|
||||
public void Packet_Achievement_Set(MrAG.Networking.Packet p)
|
||||
{
|
||||
int AchievementID = 0;
|
||||
int Amount = 0;
|
||||
|
||||
try
|
||||
{
|
||||
AchievementID = p.ReadInt();
|
||||
Amount = p.ReadInt();
|
||||
}catch{
|
||||
this.InvalidPacket();
|
||||
return;
|
||||
}
|
||||
|
||||
if(this.UserID == 0)
|
||||
{
|
||||
this.Messagebox("Error", "Not logged in!", MessageboxIcon.Error);
|
||||
return;
|
||||
}
|
||||
|
||||
Hashtable[] AchievementRes = this.main.Query("SELECT * FROM `achievements` WHERE `ID`=" + AchievementID);
|
||||
if(AchievementRes.Length != 1)
|
||||
{
|
||||
this.Messagebox("Error", "No such achievement!", MessageboxIcon.Error);
|
||||
return;
|
||||
}
|
||||
Hashtable Achievement = AchievementRes[0];
|
||||
|
||||
Hashtable[] EntryRes = this.main.Query("SELECT * FROM `achievements_entries` WHERE `User`=" + this.UserID + " AND `Achievement`=" + (String)Achievement["ID"]);
|
||||
|
||||
if(EntryRes.Length == 1)
|
||||
this.main.Query("UPDATE `achievements_entries` SET `Progress`=" + Amount + " WHERE `ID`=" + (String)EntryRes[0]["ID"]);
|
||||
else
|
||||
this.main.Query("INSERT INTO `achievements_entries` (`User`,`Achievement`,`Progress`) VALUES(" + this.UserID + "," + (String)Achievement["ID"] + "," + Amount + ")");
|
||||
}
|
||||
|
||||
public void Packet_Leaderboard_Submit(MrAG.Networking.Packet p)
|
||||
{
|
||||
int LeaderboardID = 0;
|
||||
int Score = 0;
|
||||
|
||||
try
|
||||
{
|
||||
LeaderboardID = p.ReadInt();
|
||||
Score = p.ReadInt();
|
||||
}catch{
|
||||
this.InvalidPacket();
|
||||
return;
|
||||
}
|
||||
|
||||
Hashtable[] LeaderboardRes = this.main.Query("SELECT * FROM `leaderboards` WHERE `ID`=" + LeaderboardID);
|
||||
if(LeaderboardRes.Length == 0)
|
||||
{
|
||||
this.Messagebox("Error", "Unknown leaderboard!", MessageboxIcon.Error);
|
||||
return;
|
||||
}
|
||||
Hashtable Leaderboard = LeaderboardRes[0];
|
||||
|
||||
Hashtable[] EntryRes = this.main.Query("SELECT * FROM `leaderboards_entries` WHERE `Leaderboard`=" + (String)Leaderboard["ID"] + " AND `User`=" + this.UserID + " ORDER BY `Score` DESC");
|
||||
if(EntryRes.Length == 0)
|
||||
{
|
||||
// No entry yet, make a new one
|
||||
this.main.Query("INSERT INTO `leaderboards_entries` (`Leaderboard`,`User`,`Score`) VALUES(" + (String)Leaderboard["ID"] + "," + this.UserID + "," + Score + ")");
|
||||
}else{
|
||||
// Existing entry found, update it if required
|
||||
Hashtable CurrentEntry = EntryRes[0];
|
||||
if(Score > int.Parse((String)CurrentEntry["Score"]))
|
||||
this.main.Query("UPDATE `leaderboards_entries` SET `Score`=" + Score + " WHERE `ID`=" + (String)CurrentEntry["ID"]);
|
||||
}
|
||||
|
||||
// Send back current location
|
||||
int C = 0;
|
||||
Hashtable[] Entries = this.main.Query("SELECT * FROM `leaderboards_entries` WHERE `Leaderboard`=" + (String)Leaderboard["ID"] + " ORDER BY `Score` DESC");
|
||||
for(int i=0; i<Entries.Length; i++)
|
||||
{
|
||||
C++;
|
||||
if(int.Parse((String)Entries[i]["User"]) == this.UserID)
|
||||
{
|
||||
this.Connection.Connection.Connection.Start_Send();
|
||||
this.Connection.Connection.Connection.AddByte(42);
|
||||
this.Connection.Connection.Connection.AddInt(C);
|
||||
this.Connection.Connection.Connection.Finish_Send();
|
||||
|
||||
this.main.Log(this.Connection.IP + " (" + this.Username + ") submitted score " + Score + " for " + (String)Leaderboard["Name"] + ", making him #" + C);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Packet_AvatarRequest(MrAG.Networking.Packet p){
|
||||
string name = "";
|
||||
|
||||
try
|
||||
{
|
||||
name = p.ReadString();
|
||||
}catch{
|
||||
this.InvalidPacket();
|
||||
return;
|
||||
}
|
||||
|
||||
this.Connection.Connection.Connection.Start_Send();
|
||||
this.Connection.Connection.Connection.AddByte(31);
|
||||
this.Connection.Connection.Connection.AddString(name);
|
||||
this.Connection.Connection.Connection.AddString(this.main.MD5((String)this.main.Query("SELECT * FROM `users` WHERE `Username`='" + this.main.Safe(name) + "' LIMIT 1")[0]["Email"]));
|
||||
this.Connection.Connection.Connection.Finish_Send();
|
||||
}
|
||||
|
||||
public void Packet_IngameChange(MrAG.Networking.Packet p){
|
||||
bool playing;
|
||||
short AppID;
|
||||
|
||||
try
|
||||
{
|
||||
playing = p.ReadBool();
|
||||
AppID = p.ReadShort();
|
||||
}catch{
|
||||
this.InvalidPacket();
|
||||
return;
|
||||
}
|
||||
|
||||
this.main.Log("Player " + this.Username + " " + (playing ? "started" : "stopped") + " playing AppID " + AppID);
|
||||
|
||||
Hashtable[] gameRes = this.main.Query("SELECT * FROM `games` WHERE `ID`=" + AppID);
|
||||
if(gameRes.Length == 0){
|
||||
return;
|
||||
}
|
||||
Hashtable game = gameRes[0];
|
||||
|
||||
if (playing){
|
||||
this.main.Query("UPDATE `users` SET `API_Playing`=" + AppID + " WHERE `ID`=" + this.UserID);
|
||||
}else{
|
||||
this.main.Query("UPDATE `users` SET `API_Playing`=0 WHERE `ID`=" + this.UserID);
|
||||
}
|
||||
|
||||
Hashtable[] playingRes = this.main.Query("SELECT * FROM `playing` WHERE `User`=" + this.UserID + " AND `Game`=" + AppID);
|
||||
if(playingRes.Length == 0)
|
||||
{
|
||||
this.main.Query("INSERT INTO `playing` (`User`,`Game`) VALUES(" + this.UserID + "," + AppID + ")");
|
||||
}
|
||||
|
||||
|
||||
foreach(User User in this.Friends)
|
||||
{
|
||||
User.Connection.Connection.Connection.Start_Send();
|
||||
User.Connection.Connection.Connection.AddByte(8);
|
||||
User.Connection.Connection.Connection.AddInt(this.UserID);
|
||||
User.Connection.Connection.Connection.AddBool(playing);
|
||||
if (playing){
|
||||
User.Connection.Connection.Connection.AddShort(AppID);
|
||||
}
|
||||
User.Connection.Connection.Connection.Finish_Send();
|
||||
}
|
||||
|
||||
this.Connection.Connection.Connection.Start_Send();
|
||||
this.Connection.Connection.Connection.AddByte(14);
|
||||
this.Connection.Connection.Connection.AddShort(AppID);
|
||||
this.Connection.Connection.Connection.AddBool((String)game["Visible"] == "1" || (String)this.UserRow["Admin"] == "1");
|
||||
this.Connection.Connection.Connection.Finish_Send();
|
||||
}
|
||||
|
||||
public void Packet_ServerList(MrAG.Networking.Packet p)
|
||||
{
|
||||
string gameIdent = "";
|
||||
|
||||
try
|
||||
{
|
||||
gameIdent = p.ReadString();
|
||||
}catch{
|
||||
this.InvalidPacket();
|
||||
return;
|
||||
}
|
||||
|
||||
p.Start_Send();
|
||||
p.AddByte(15);
|
||||
int serverCount = 0;
|
||||
foreach(ServerData server in this.main.Servers)
|
||||
{
|
||||
if(server.Game == gameIdent && server.lastUpdate > this.main.Epoch() - 30)
|
||||
{
|
||||
serverCount++;
|
||||
}
|
||||
}
|
||||
p.AddInt(serverCount);
|
||||
foreach(ServerData server in this.main.Servers)
|
||||
{
|
||||
if(server.Game == gameIdent && server.lastUpdate > this.main.Epoch() - 30)
|
||||
{
|
||||
p.AddString(server.IP);
|
||||
p.AddInt(server.Port);
|
||||
p.AddString(server.Name);
|
||||
p.AddString(server.Meta);
|
||||
p.AddInt(server.CurrentUsers);
|
||||
p.AddInt(server.MaxUsers);
|
||||
}
|
||||
}
|
||||
p.Finish_Send();
|
||||
|
||||
this.main.Log("Sent " + this.Username + " " + serverCount.ToString() + "/" + this.main.Servers.Count.ToString() + " servers for " + gameIdent + ".");
|
||||
}
|
||||
}
|
||||
}
|
53
gServer/gServer.csproj
Normal file
53
gServer/gServer.csproj
Normal file
@ -0,0 +1,53 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="3.5" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<ProductVersion>9.0.21022</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{6F404B72-8B0D-4A82-BD61-5A5168EF8724}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<RootNamespace>gServer</RootNamespace>
|
||||
<AssemblyName>gServer</AssemblyName>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug</OutputPath>
|
||||
<DefineConstants>DEBUG</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<Externalconsole>true</Externalconsole>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<DebugType>none</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Release</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<Externalconsole>true</Externalconsole>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="MySql.Data, Version=1.0.10.1, Culture=neutral, PublicKeyToken=c5687fc88969c44d">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>bin\Debug\MySql.Data.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MrAG, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>bin\Debug\MrAG.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Main.cs" />
|
||||
<Compile Include="AssemblyInfo.cs" />
|
||||
<Compile Include="User.cs" />
|
||||
<Compile Include="ServerlistServer.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user