Initial commit (2011)

This commit is contained in:
Melissa 2020-04-28 16:29:30 +02:00
commit 298bffd56b
13 changed files with 1986 additions and 0 deletions

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.gitignore vendored Normal file
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bin/
obj/
*.suo
*.docstates
*.user

20
GamerService Updater.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GamerService Updater", "GamerService Updater\GamerService Updater.csproj", "{77C83B45-FCB0-4F45-9666-523D8C4EC8EC}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x86 = Debug|x86
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{77C83B45-FCB0-4F45-9666-523D8C4EC8EC}.Debug|x86.ActiveCfg = Debug|x86
{77C83B45-FCB0-4F45-9666-523D8C4EC8EC}.Debug|x86.Build.0 = Debug|x86
{77C83B45-FCB0-4F45-9666-523D8C4EC8EC}.Release|x86.ActiveCfg = Release|x86
{77C83B45-FCB0-4F45-9666-523D8C4EC8EC}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
namespace MrAG
{
public class Config
{
private static Hashtable Data = new Hashtable();
private static bool Busy;
public static void New(){
Data.Clear();
}
public static void Write(string path){
while (Busy) { };
Busy = true;
StreamWriter writer = new StreamWriter(File.OpenWrite(path));
foreach( DictionaryEntry cat in Data)
{
writer.WriteLine("[\"" + cat.Key + "\"] = {");
Hashtable values = (Hashtable)Data[cat.Key];
foreach( DictionaryEntry entry in values)
{
writer.WriteLine(" [\"" + entry.Key + "\"] = \"" + entry.Value + "\";");
}
writer.WriteLine("}");
writer.WriteLine("");
}
Busy = false;
writer.Close();
}
public static bool Read(string file){
while (Busy) { };
Busy = true;
Data.Clear();
string realfile = Directory.GetCurrentDirectory() + "/" + file;
if (File.Exists(realfile)){
StreamReader reader = new StreamReader(File.OpenRead(realfile));
string[] content = reader.ReadToEnd().Replace("\r", "").Split('\n');
reader.Close();
int entrys = 0;
string CurrentSection = "";
string CurrentName = "";
foreach(string line in content){
if (line.Length > 0){
if (line.Replace(" ","").Replace(" ", "").StartsWith("#")){ // comment
}else if (line.StartsWith("[\"")){ // section
CurrentSection = line.Substring(2, line.Length - 8);
Data[CurrentSection] = new Hashtable();
}else if (line == "}"){ // end-section
CurrentSection = "";
}else if (line.StartsWith(" [\"") || line.StartsWith(" [\"")){ // name/value
int splitpos = line.IndexOf("\"] = \"");
if (line.EndsWith("\";")){
entrys++;
(Data[CurrentSection] as Hashtable)[line.Substring(3, splitpos - 3)] = line.Substring(splitpos + 6, line.Length - splitpos - 8);
}else{
CurrentName = line.Substring(3, splitpos - 3);
(Data[CurrentSection] as Hashtable)[CurrentName] = line.Substring(splitpos + 6, line.Length - splitpos - 6);
}
}else{ // resume value on next line (multilined crap :3)
if (line.EndsWith("\";")){
(Data[CurrentSection] as Hashtable)[CurrentName] += "\n" + line.Substring(1, line.Length - 3);
CurrentName = "";
}else{
(Data[CurrentSection] as Hashtable)[CurrentName] += "\n" + line;
}
}
}
}
Console.WriteLine("Finished reading '" + file + "', " + entrys + " entrys");
Busy = false;
return true;
}
Busy = false;
return false;
}
public static bool IsBusy(){
return Busy;
}
public static bool Value_Exist(string section, string name){
while (Busy) { };
Busy = true;
if (Data[section] == null){
Busy = false;
return false;
}
if ((Data[section] as Hashtable)[name] == null){
Busy = false;
return false;
}
Busy = false;
return true;
}
public static Hashtable Section_Get(string name){
while (Busy) { };
Busy = true;
if (Data[name] == null) {
Busy = false;
return new Hashtable();
}
Busy = false;
return (Hashtable)Data[name];
}
public static bool Section_Exists(string name){
while (Busy) { };
return Data[name] != null;
}
public static void Section_Set(string name, Hashtable data){
while (Busy) { };
Busy = true;
Data[name] = data;
Busy = false;
}
public static string Value_Get(string section, string name){
while (Busy) { };
Busy = true;
if (Data[section] == null) {
Busy = false;
return "";
}
Busy = false;
return (string)(Data[section] as Hashtable)[name];
}
public static string Value_Get(string section, string name, string def){
while (Busy) { };
Busy = true;
if (Data[section] == null) {
Busy = false;
return def;
}
Busy = false;
return (string)(Data[section] as Hashtable)[name];
}
public static void Value_Set(string section, string name, string value){
while (Busy) { };
Busy = true;
if (Data[section] == null)
Data[section] = new Hashtable();
(Data[section] as Hashtable)[name] = value;
Busy = false;
}
public static void PrintContent(){
while (Busy) { };
Busy = true;
foreach( DictionaryEntry cat in Data )
{
Console.WriteLine("[\"" + cat.Key + "\"] = {");
Hashtable values = (Hashtable)Data[cat.Key];
foreach( DictionaryEntry entry in values)
{
Console.WriteLine(" [\"" + entry.Key + "\"] = \"" + entry.Value + "\";");
}
Console.WriteLine("}");
Console.WriteLine("");
}
Busy = false;
}
}
}

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GamerService Updater/Form1.Designer.cs generated Normal file

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.IO;
using System.IO.Compression;
using System.Net.Sockets;
using System.Threading;
namespace GamerService_Updater
{
public partial class Form1 : Form
{
#region structs
public struct afile{
public int action;
public string path;
public string rev;
}
#endregion
#region fncs
public void MakeFolder(string path){
List<string> folders = String_Explode(path, "/");
string curdir = System.IO.Directory.GetCurrentDirectory();
while(folders.Count > 0){
curdir += "/" + folders[0];
if (!System.IO.Directory.Exists(curdir))
System.IO.Directory.CreateDirectory(path);
folders.RemoveAt(0);
}
}
public List<string> String_Explode(string text, string spliter){
List<string> returnz = new List<string>();
for (int i = 0; i < text.Length - spliter.Length; i++){
while (text.Substring(i, spliter.Length) == spliter){
returnz.Add(text.Substring(0, i));
text = text.Substring(i + spliter.Length, text.Length - i - spliter.Length);
i = 0;
if (text.Length == 0)return returnz;
}
}
if (text.Length > 0){
returnz.Add(text.Substring(0, text.Length));
}
return returnz;
}
public string String_Implode(List<string> Data, string spliter){
string returnz = "";
foreach (string a in Data)
returnz += a + spliter;
if (returnz == "") return "";
return returnz.Substring(0, returnz.Length - spliter.Length);
}
#endregion
public class DownloadInfo {
public string Path;
public string URL;
public string Version;
public int GameID;
public int TotalActions;
public byte Action;
}
public List<DownloadInfo> FilesToDownload;
public List<afile> files = new List<afile>();
public string Curversion = "0";
public string NewVersion = "";
public string Ip = "";
public int Port = 0;
public Form1()
{
InitializeComponent();
CheckForIllegalCrossThreadCalls = false;
MrAG.Config.Read("config.gs");
Curversion = MrAG.Config.Value_Get("Main", "Version", "0.0.0.0");
}
private void Form1_FormClosing(object sender, FormClosingEventArgs e)
{
System.Diagnostics.Process.GetCurrentProcess().Close();
}
System.Net.WebClient client;
string currenthandelingrev;
private void DoUpdate(){
this.timer1.Enabled = true;
client = new WebClient();
client.Proxy = null;
string[] FileData = null;
int actions = 0;
try {
FileData = new StreamReader(client.OpenRead("http://" + "gs.mrag.nl/download.php?gid=-1&file=version.txt")).ReadToEnd().Replace("\r", "").Split('\n');
} catch(Exception e) {
return;
}
FilesToDownload = new List<DownloadInfo>();
lock (FilesToDownload) {
currenthandelingrev = "";
List<string> filesdone = new List<string>();
foreach (string line in FileData){
if (line.Length > 0) {
string[] args = null;
if (line.Contains("=")) args = line.Split('=');
if (line.TrimStart('\t', ' ').StartsWith("#")){
}else if (args[0] == "VER"){
if (currenthandelingrev.Length == 0){
currenthandelingrev = args[1];
}
if (args[1] == Curversion) {
break;
}
}else{
if (!filesdone.Contains(args[1])) {
filesdone.Add(args[1]);
DownloadInfo info = new DownloadInfo();
info.Action = 0;
info.URL = "http://" + "gs.mrag.nl/download.php?gid=-1&file=" + args[1];
info.Path = args[1];
switch (args[0]) {
case "ADD":
info.Action = 0;
break;
case "MNF":
info.Action = 1;
break;
case "DEL":
info.Action = 2;
break;
case "MDR":
info.Action = 3;
break;
}
FilesToDownload.Add(info);
actions++;
}
}
}
}
for (int i = FilesToDownload.Count - 1; i > 0; i--) {
FilesToDownload[i].TotalActions = actions;
}
if (FilesToDownload.Count != 0)
new Thread(new ThreadStart(DoDownloads)).Start();
else {
MessageBox.Show("No updates :D", "Newest version");
Application.Exit();
}
}
}
private void DoDownloads() {
while (FilesToDownload.Count > 0) {
DownloadInfo info = FilesToDownload[0];
switch (info.Action) {
case 0:
int failsafe = 0;
if (File.Exists(info.Path)){
while (failsafe < 50) {
failsafe++;
try{
File.Delete(info.Path);
break;
}catch{
}
}
}
if (failsafe > 49) {
MessageBox.Show("Fatal error while trying to remove old file: " + info.Path + "\nPlease do this remotely!", "FATAL ERROR", MessageBoxButtons.OK, MessageBoxIcon.Error);
Application.Exit();
return;
}
client.DownloadFile(new Uri(info.URL.Replace("\\", "/")), info.Path);
break;
case 1:
if (File.Exists(info.Path))
File.Delete(info.Path);
File.Create(info.Path);
break;
case 2:
if (Directory.Exists(info.Path))
Directory.Delete(info.Path, true);
if (File.Exists(info.Path))
File.Delete(info.Path);
break;
case 3:
if (Directory.Exists(info.Path))
Directory.Delete(info.Path, true);
Directory.CreateDirectory(info.Path);
break;
}
FilesToDownload.RemoveAt(0);
}
MrAG.Config.Value_Set("Main", "Version", currenthandelingrev);
MrAG.Config.Write("config.gs");
Application.Exit();
System.Diagnostics.Process.Start("GamerServices.exe");
}
List<List<CheckBox>> cblist = new List<List<CheckBox>>();
private void Form1_Load(object sender, EventArgs e)
{
int currow = 0;
foreach(CheckBox cb in this.Controls){
if (cb.Checked) {
if (cb.Location.Y != currow) {
cblist.Add(new List<CheckBox>());
}
cblist[cblist.Count - 1].Add(cb);
cb.Checked = false;
}
}
DoUpdate();
}
private byte timeranimation = 0;
private bool kak = true;
private void timer1_Tick(object sender, EventArgs e) {
foreach (CheckBox cb in cblist[timeranimation]) {
cb.Checked = kak;
}
timeranimation++;
if (timeranimation > cblist.Count - 1) {
timeranimation = 0;
kak = !kak;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="timer1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{77C83B45-FCB0-4F45-9666-523D8C4EC8EC}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>GamerService_Updater</RootNamespace>
<AssemblyName>GamerService Updater</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Config.cs" />
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
namespace GamerService_Updater {
static class Program {
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main() {
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("GamerService Updater")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("GamerService Updater")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2011")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("08e3f08f-e64e-44cc-967d-5b70fb43b0e1")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.1
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace GamerService_Updater.Properties {
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if ((resourceMan == null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GamerService_Updater.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.1
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace GamerService_Updater.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "10.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}

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@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>