140 lines
6.5 KiB
XML
140 lines
6.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ProjectGuid>{48B30584-0795-4FDA-9561-61B2381F8656}</ProjectGuid>
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<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>MrAG</RootNamespace>
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<AssemblyName>MrAG</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<TargetFrameworkProfile>Client</TargetFrameworkProfile>
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<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
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<XnaPlatform>Windows</XnaPlatform>
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<XnaProfile>HiDef</XnaProfile>
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<XnaCrossPlatformGroupID>4bb35431-98ed-4862-accb-c65d58850ef8</XnaCrossPlatformGroupID>
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<XnaOutputType>Library</XnaOutputType>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\x86\Debug</OutputPath>
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<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoStdLib>true</NoStdLib>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<PlatformTarget>x86</PlatformTarget>
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<XnaCompressContent>false</XnaCompressContent>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\x86\Release</OutputPath>
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<DefineConstants>TRACE;WINDOWS</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoStdLib>true</NoStdLib>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<PlatformTarget>x86</PlatformTarget>
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<XnaCompressContent>true</XnaCompressContent>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.GamerServices, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Video, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Avatar, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Net, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Storage, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<Private>False</Private>
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</Reference>
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<Reference Include="mscorlib">
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<Private>False</Private>
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</Reference>
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<Reference Include="System">
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml">
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Core">
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<RequiredTargetFramework>4.0</RequiredTargetFramework>
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Xml.Linq">
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<RequiredTargetFramework>4.0</RequiredTargetFramework>
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Net">
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Checksum.cs" />
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<Compile Include="Config.cs" />
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<Compile Include="DLLChecker.cs" />
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<Compile Include="Draw.cs" />
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<Compile Include="Gui.cs" />
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<Compile Include="Gui\Base.cs" />
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<Compile Include="Gui\Button.cs" />
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<Compile Include="Gui\Checkbox.cs" />
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<Compile Include="Gui\Dropdown.cs" />
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<Compile Include="Gui\Dialog.cs" />
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<Compile Include="Gui\Frame.cs" />
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<Compile Include="Gui\GroupBox.cs" />
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<Compile Include="Gui\ImageBox.cs" />
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<Compile Include="Gui\ImageBoxAnimated.cs" />
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<Compile Include="Gui\Label.cs" />
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<Compile Include="Gui\ListBox.cs" />
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<Compile Include="Gui\ListView.cs" />
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<Compile Include="Gui\MessageBox.cs" />
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<Compile Include="Gui\ProgressBar.cs" />
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<Compile Include="Gui\Slider.cs" />
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<Compile Include="Gui\SliderV.cs" />
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<Compile Include="Gui\Textbox.cs" />
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<Compile Include="Gui\TextBoxAdvanced.cs" />
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<Compile Include="Leaderboard.cs" />
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<Compile Include="Overlay.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Gamerservices.cs" />
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<Compile Include="Achievements.cs" />
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<Compile Include="KeyBindings.cs" />
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<Compile Include="Networking.cs" />
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<Compile Include="Random.cs" />
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<Compile Include="Serverlist.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
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<!--
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To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |